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Author Topic: Cursor for characters/entities  (Read 4467 times)

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deadworm222

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Cursor for characters/entities
« on: January 11, 2005, 06:58:34 PM »

In Curves, the cursor changes to a talk bubble when its moved over a character - or perhaps in the case of some other character it's changed to a fist. Or at least, that's what should happen. How should I implement this? I put this in the character's script file, and it didn't work...

Code: [Select]
on "MouseEnter"
{

if(Game.GetCursor()=="sprites\cursors\others\arrow.sprite")
{
Game.SetCursor("sprites\cursors\Others\talk.sprite");
}

}

on "MouseLeave"
{

Game.SetCursor("sprites\cursors\Others\arrow.sprite");

}



The problem is with the GetCursor thing. How does it work?
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Mnemonic

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Re: Cursor for characters/entities
« Reply #1 on: January 11, 2005, 10:22:45 PM »

GetCursor should indeed return the filename of currently assigned cursor sprite.
But...but, why not to use directly the SetCursor method of the character?
Like:

Jaf.SetCursor("sprites\cursors\Others\talk.sprite");

That way you don't have to mess with those MouseEntry/MouseLeave events.
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deadworm222

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Re: Cursor for characters/entities
« Reply #2 on: January 12, 2005, 03:25:33 PM »

Wat if the cursor is an inventory item? Wouldn't it mess it up then?
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Mnemonic

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Re: Cursor for characters/entities
« Reply #3 on: January 12, 2005, 04:15:03 PM »

Wat if the cursor is an inventory item? Wouldn't it mess it up then?
If there is an inventory item selected, it will override the cursor setting. But I suppose that's what you want, or not?
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deadworm222

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Re: Cursor for characters/entities
« Reply #4 on: January 12, 2005, 04:29:27 PM »

But if I WANT to use an item with a character, and I don't want the cursor to change from the item picture to the talk bubble? In that case I need to use the checkup, but it's not working...
« Last Edit: January 12, 2005, 04:43:43 PM by deadworm222 »
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Mnemonic

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Re: Cursor for characters/entities
« Reply #5 on: January 12, 2005, 05:01:32 PM »

Try using Game.SetActiveCursor / Game.GetActiveCursor instead.
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deadworm222

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Re: Cursor for characters/entities
« Reply #6 on: January 13, 2005, 01:04:51 AM »

All right, thanks! :)
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