Wintermute Engine > Bug reports

3d character looped animation

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Yakuzza:
Hi i'm having this major issue with 3d characters animation using WME1.10.1
before looping back to frame 1 character switches to T pose.
example is in the video.

http://www.youtube.com/watch?v=M98v4ftt8bw&feature=youtu.be

Same thing happens with TalkAnimName animations
Is there any known workarounds?

Yakuzza:
Am I the only one experiencing the bug?

Azrael:
Are you sure that it's not a problem of the animation itself?
Another thing, have you checked that the animation is set "LOOPING=TRUE" inside the actor definition file?

Yakuzza:
Yeah I'm pretty sure.
Animation looks right in the 3ds.

Azrael:
An the "LOOPING=TRUE" inside the actor definition file?

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