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Topics - Xenogia

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I have my inventory gui and a bottom gui for text on screen.  Is there a way to stop these fading out and in when you are changing a scene?

I want to change the video that is playing in one of the entities but whenever I do before the next video is played there is a quick black space.  Is there a way around this issue.  Here is my example code;

Code: [Select]
var MainChar = Scene.GetNode("walkaway");
MainChar.PlayTheora ("videos/scene.ogv", true);

And here is the code when you left on click on a hotspot at the bottom of the screen.

Code: [Select]
var ChangeAnim = Scene.GetNode("walkaway");
  ChangeAnim.PauseTheora (500);
  ChangeAnim.PlayTheora ("videos/scene2.ogv", false);

Technical forum / entitys with no image
« on: December 23, 2009, 12:20:46 PM »
Is there a way to make an entity with no image and make it interactive?  I want to make it hotspot a specific section on the background.

Technical forum / Ogg Theora and 720p
« on: December 09, 2009, 02:31:58 AM »
Just a quick question..

A year ago or so I was playing around with Wintermute to develop an FMV game but at the time ogg theora wasn't very optimized and had issues with frame skipping.  Recently I have urge to develop a new game and I am purchasing a HD camera to do the video.

How is Ogg Theora with 720p.. does it work well with Wintermute?

I am creating a game in the vain of Police Quest 4 except without the standard Sierra GUI and I was wondering how I would go about do dialog boxes like follows (screenshot example below):

Technical forum / Animation to finish before it starts to play again
« on: August 27, 2008, 07:42:26 AM »
Hi I am just wondering if I do a mouse over event on an entity how do I get it to finish the animation, rather than interrupt it every single second when the cursor is over the entity.
This is the code I have:

Code: [Select]
on "MouseEntry"
    //Game.PlayMusicChannel (2, "sounds\but.wav", false);

anim.PlayAnim ("sprites\menu\new_game_hilite.sprite");

on "MouseLeave"

    anim.PlayAnim ("sprites\menu\new_game.sprite");

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