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Technical forum / Re: How to stop GUIs from fading out when you change a scene?
« on: January 05, 2010, 08:31:21 PM »
Thanks Mnemonic, worked like a charm
Latest WME version: WME 1.9.1 (January 1st, 2010) - download
Game.PlayTheora ("\videos\blah.ogv")
var MainChar = Scene.GetNode("walkaway");
MainChar.PlayTheora ("videos/scene.ogv", true);
var ChangeAnim = Scene.GetNode("walkaway");
ChangeAnim.PauseTheora (500);
ChangeAnim.PlayTheora ("videos/scene2.ogv", false);
///////////////////////////////////////////////////////////////////////////////
on "MouseEntry"
{
//Game.PlayMusicChannel (2, "sounds\but.wav", false);
anim.PlayAnim ("sprites\menu\new_game_hilite.sprite");
}
////////////////////////////////////////////////////////////////////////////////
on "MouseLeave"
{
anim.PlayAnim ("sprites\menu\new_game.sprite");
}
////////////////////////////////////////////////////////////////////////////////