Please login or register.

Login with username, password and session length
Advanced search  

News:

Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Xenogia

Pages: [1]
1
Thanks Mnemonic, worked like a charm :)

2
I have my inventory gui and a bottom gui for text on screen.  Is there a way to stop these fading out and in when you are changing a scene?

3
Technical forum / Re: Theora actors
« on: January 05, 2010, 06:18:38 AM »
You could take the gameplay mechanics of Gabriel Knight 2, perfect example on how to make a brilliant fmv game.  The walking animations are very limited.

4
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.5)
« on: January 04, 2010, 12:21:47 AM »
Thanks Kinjal for updating your links and best of all thanks for your contribution to WME.

5
Happy new year and thanks for the wonderful update :)

6
Thanks I'll try it out :)

7
Technical forum / Re: WME 1.9.0.1 (Kinjal Edition, v1.4)
« on: December 30, 2009, 11:30:41 PM »
Kinjal whenever I click on your links they time out.  Is it still possible to download this version from anywhere?

8
Technical forum / Re: How to add video
« on: December 30, 2009, 11:29:40 PM »
Depends on what you want to do.

If it is a cut scene you can use the following.

Code: [Select]
Game.PlayTheora ("\videos\blah.ogv")

Check out the help file that comes with Wintermute and do a search for PlayTheora and it will come up with all the extra parameters that you can add also.

9
I want to change the video that is playing in one of the entities but whenever I do before the next video is played there is a quick black space.  Is there a way around this issue.  Here is my example code;

Code: [Select]
var MainChar = Scene.GetNode("walkaway");
MainChar.PlayTheora ("videos/scene.ogv", true);

And here is the code when you left on click on a hotspot at the bottom of the screen.

Code: [Select]
var ChangeAnim = Scene.GetNode("walkaway");
  ChangeAnim.PauseTheora (500);
  ChangeAnim.PlayTheora ("videos/scene2.ogv", false);


10
Technical forum / entitys with no image
« on: December 23, 2009, 12:20:46 PM »
Is there a way to make an entity with no image and make it interactive?  I want to make it hotspot a specific section on the background.

11
Technical forum / Ogg Theora and 720p
« on: December 09, 2009, 02:31:58 AM »
Just a quick question..

A year ago or so I was playing around with Wintermute to develop an FMV game but at the time ogg theora wasn't very optimized and had issues with frame skipping.  Recently I have urge to develop a new game and I am purchasing a HD camera to do the video.

How is Ogg Theora with 720p.. does it work well with Wintermute?

12
Thanks for the quick reply guys, I am definetly going to check out your RPG demo to get an idea.  Cheers :)

13
I am creating a game in the vain of Police Quest 4 except without the standard Sierra GUI and I was wondering how I would go about do dialog boxes like follows (screenshot example below):


14
Technical forum / Animation to finish before it starts to play again
« on: August 27, 2008, 07:42:26 AM »
Hi I am just wondering if I do a mouse over event on an entity how do I get it to finish the animation, rather than interrupt it every single second when the cursor is over the entity.
This is the code I have:

Code: [Select]
///////////////////////////////////////////////////////////////////////////////
on "MouseEntry"
{
    //Game.PlayMusicChannel (2, "sounds\but.wav", false);
   

anim.PlayAnim ("sprites\menu\new_game_hilite.sprite");
   
   
}


////////////////////////////////////////////////////////////////////////////////
on "MouseLeave"
{

    anim.PlayAnim ("sprites\menu\new_game.sprite");
}
////////////////////////////////////////////////////////////////////////////////

Pages: [1]

Page created in 0.052 seconds with 20 queries.