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Messages - McCloud

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31
Technical forum / Re: Using BVH, Poser, and Milkshap
« on: September 09, 2005, 04:10:16 AM »
Quote
Using the bhv-files just works like this: Load your model, then import the bhv-file ("import skeleton" and "import motion data" must still be checked so that the skeleton is automatically created),

Right after I import my BVH file, my model disappears.    At first it was just blank, but then I would check show skeleton and only the skeleton would appear.  I can't remember how I was trying to do it before, but it use to just crash completely.  So it looks like a made a little progress.

I tried just creating a skeleton on my own, but my skeletons looks nothing like the skeletons that are created when I import the bvh files.  It looks like a bunch of lines going all over the place, and when I finish and try to animate my character manually, it doesn't move so fluently like in poser, it just stretches the skin and looks funny.  Is it really this hard to do?

Anyway, thanks for your import, I'll try playing with the other options and scaleing to see if I can get it to work when importing BVH.

-McCloud

32
Game design / Re: 3D Rendered Scenes, which progam is easiest?
« on: September 09, 2005, 03:59:02 AM »
Quote
And I fear if you don'thave much time for learning you have a bit too much in front of you

Your probably right, I'm actually too eager to create something I see in my mind, it's just so difficult to figure out how to get it out.    I've always felt that there is usually many possible ways of doing the same thing, I know this is true for programing, but I'm just trying to find the easiest, at least until I have more time on my hands.  I'm trying to figure out this Blender thing, it's just evertime when I look at it, I feel so overwelmed, and I just want to jump right in and start doing stuff, with blender, you just can't do that.   I can't even right click!  I'm trying to read up on it now, I'm going to have a friend see about downloading a trail of the other 3D applications I havn't tried yet, but I checked the prices and they are just way to high for me right now.  Thanks for your reply and your input though. 

-McCloud

33
Game design / Re: 3D Rendered Scenes, which progam is easiest?
« on: September 08, 2005, 09:10:06 PM »
After some research, I think I should clarify what I really need.
1. A 3d program that is easy to use.
2. Can render scenes in detail, not just a modeler (like photo realistic)
3. Can export 3ds files that will include the cameras and lights.  (For the hidden geometry in WME)
4. That is not expensive.

I have tried GameSpace, TrueSpace, Blender, Poser and CyberMotion which all either doesn't include the camera and/or lights in the export.

For those of you who are having the same problem as me, please refer to these posts:
http://forum.dead-code.org/index.php?topic=992.0 and
http://forum.dead-code.org/index.php?topic=767.0

There, you will find some kind of file that you can use with Blender that will export the 3ds including the camera and lights, if I understand correctly.

I've used blender, I hear many people say it is difficult to use at first, but once you learn the GUI it becomes easier to use.  This may be my only option, I just don't have alot of time to learn right now.  So I will continue to search and if it comes down to it, I guess I'm stuck with Blender, and who knows, perhaps it will turn out that I will really like it.

I think first I will try next Cinema 4D, Starta 3d and Vue d'Esprit 4.  I will post back and let you know if any of those will work. If there are any other suggestions, please let me know.

-McCloud

34
General Discussion / Re: #600 - The unofficial introduce-yourself thread
« on: September 08, 2005, 12:18:17 AM »
Hi All,

I'm 25 and I work in a Call Center as a Customer Service Agent.  I'm a wanna be game developer and compose music on the side.  Some of my music is available at http://download.com/timefactor

I've always been a big fan of the cinema type games like double switch, the beast within, Dragon's Lair, Dracula Unleashed and many others, but my favorite games are The Monkey Island Series, the Gabriel Knight Series, The Last Express, Blude Runner, The Longest Journey, and Syberia.(Sorry, I had to least them all, I couldn't choose 3)

I live in Nashville, Tennessee in the United States.

I'm new to the communitity, and I'd also like to say that I am very impressed with WME, I only wish I had more time to learn it.

Thanks - McCloud

35
Game design / Re: 3D Rendered Scenes, which progam is easiest?
« on: September 07, 2005, 11:40:43 PM »
I've tried blender a few times, too much for me right now.  Gamespace, I can't seem to get the quality I want.    I guess I'm also looking for something that can render photo realistic images.  I think I will try out Anima8tor.  I just recently downloaded Cybermotion, which I like, and it's easy enough to use, but I have problems importing it into WME for the Hidden Geometry.  I'm probably just did it wrong.  I havn't a rendered scene and I just tried to use a screen shoot from the longest jouney and imported the image as a background and overlay the geometry over it, which is really hard to do, also with this program, you have to render it first to see the back ground, but when I loaded it, it didn't have any cameras in there.  But I'll wait until I've played with it more before I ask any questions.  I'll  certainly try out Anima8ter to see how easy it is to use, but I was very impressed with Cybermotion, as long as I'm able to use it with a 3d Character.  Please continue to post any other useful information or other programs you might suggest. And thanks for your insight and helping me out.

-Jeremy

36
Software and games / Re: I have found a great program...
« on: September 06, 2005, 04:01:55 AM »
Did you get it?  I've been looking for an easy to use 3D Graphics program.  Also, can you use it to create the Hidden Geometry for use with WME's 3d Character?

37
Game design / 3D Rendered Scenes, which progam is easiest?
« on: September 06, 2005, 02:17:10 AM »
Hi All,

I'm currently learning WME (which I'm already impressed with) I havn't done any real programing yet, but I wanted to do a few samples to learn the interface and language.  My problem is...  I suck at graphics. What ever I design, I at least want it to look decent.  I've tried a few Programs, Blender, and GameSpace.... Blender seems really difficult, although I've read that it's easy to use(maybe for someone that does this kind of thing alot) I'm still learning GameSpace which seems more simplified and easier to use, but I'm still looking for something I can just throw together.  There was a program I had, many, many years ago, it was called Simply 3D.  I was looking for something a little bit better than simply 3d(for those of you who are familar with it) but it simply allowed you to drop prerendered objects onto your scene, it was really easy to texture your objects, and it included an entire library of pre-rendered objects.  If anyone knows of something that is simple to use like this or have other ideas, please let me know.  I guess it would also have to be something that I can use to develope the Hidden 3D Geometry for my charactor also.

At first I had the idea of using 3D Game Studio to render my backgrounds, and just take screenshots, as I have found that this is the fastest, and easiest 3d program to use, I just need more objects and of course, still have the problem of creating the 3d Geometry for my character.  Any suggestions or ideas would be very helpful.  Thanks.  -

-Jeremy

38
Technical forum / Using BVH, Poser, and Milkshap
« on: September 06, 2005, 12:44:52 AM »
Hello Everyone,

I'd first like to say that I'm new here and am VERY impressed with the Wintermute Engine, I have done extensive search to find a great engine that's geared toward writing adventure games.  I think this maybe it.  It blew me away when I saw the 3D Character demo!

My questions is this, I'm doing all this stuff on my own right now, and I'm trying to find the most effective and easiest way to create my graphics.  Really, I'm just doing some test so that I can learn WME.  I want to use Poser to create my characters and I understand that Poser has too high of a poly count, but Milkshake offers a tool to lower the poly count.  The problem I'm having is that I have several BVH (Motion Capture Files) I'd like to use in animating my characters, to give them the most nature movement.  Milkshake, I see has an importer for BVH files, but I found little documentation on how to do this.  Perhaps it's something fairly new in MilkShake, but has anyone had any experience doing this, or have a work around in some way that I can use the BVH files?

Thanks.
-Jeremy

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