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......  of over 40 titles, including the #1 selling iPhone game CraftedBattle and the Swedish Game Awards " ......
3
Game announcements / Re: Five magical amulets for iPhone/iPad
« by HCDaniel on April 04, 2017, 08:58:41 PM »

......  available again in english in the app store for iPhone/iPad (https://itunes.apple.com/us/app/five- ......
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Help wanted and offered / Re: Porting WME games for IPhone
« by Mnemonic on April 26, 2011, 09:32:15 AM »

......  on December 09, 2010, 01:31:35 PM  There is no iphone port plan for wme1.   In fact the plans shifted a  ......
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Game announcements / Re: SecuraNote app
« by 2.0 on December 17, 2013, 10:19:25 PM »

......  app I made with the Wintermute engine. It's for iPhone/iPad and it's free !  Check it out here: https:// ......
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Foro técnico / Re: WME Lite (WME para IPhone y MAC OS)
« by MaaS on April 19, 2012, 09:49:26 AM »

......  de las plataformas... ¿Qué es esto del WME para iphone? ¿Se puede compilar el juego para que rule en un  ............  que estoy empezando a trabajar en mac y tengo un iphone y me gustaría saber si podría ejecutar PANGEA 1/2  ............  mi iphone o en mi mac.  Saludos.    Buenas Maidnet, has  ............  pruebas del pangea 1/2 con WME Lite en el iphone? xa saber que tal rendimiento y problemas que  ......
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General Discussion / Berlin
« by SoundGuy on August 28, 2010, 02:51:04 PM »

......  for Rock Band (http://lehakatRock.com) and an iphone/ipad game (http://starshipping.corbomitegames.com) ......

ne - pro iPhone zkus Unity engine
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Feature requests, suggestions / @ gato salvaje
« by DarioP on December 07, 2010, 12:40:15 PM »

......  I'd like to talk to you about porting WME to Iphone, maybe we can help each  ......
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Community bulletin board / Re: Hello, new guy here!
« by Catacomber on December 11, 2008, 04:54:38 AM »

...... , we are licensed to make iphone games but I just discovered Wintermute and  ............  it intrigues me more than iphone right now. : ) Why? Because iphone games  ......
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Help wanted and offered / Teenager Game Development Group (ages 13-18)
« by radiohalo123 on December 02, 2009, 05:31:52 PM »

......    5. This time we will try to make a game for the IPhone (We have an iphone license). If you think about  ......

......  game and I wish to see how it would work on IPAD, IPHONE, Andriod devices.  So I am on the look out for a  ......
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Game announcements / Free game I made with Wintermute
« by piere on February 07, 2014, 02:02:37 AM »

......  this is on iPhone and iPad, but try out the PC version for free.  ......
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Game announcements / Re: Reversion - The Escape for iOs
« by fsaenz on October 27, 2012, 07:28:08 PM »

...... ")]) {   strcpy( buffer, "iphone5" );   } else if ( [system  ............ :@"iPhone3"] || [system hasPrefix:@"iPhone4"] ) {   ............  (hd==1) ? strcpy( buffer, "iphone4" ) : strcpy( buffer, "iphone3g" );    ............  [system hasPrefix:@"iPod"] || [system hasPrefix:@"iPhone1"] || [system hasPrefix:@"iPhone2"]) {    ............  strcpy( buffer, "iphone3g" );   } else if ( [system  ............ ; ;   } else if ( [system hasPrefix:@"iPhone5"] ) {   strcpy( buffer, " ............  for every device/language called "xLanguage_iphone4_en.dcp" "xLanguage_ipad3_en.dcp" ... " ............  time, if it was necesary.  Code: C++    #ifdef __IPHONEOS__   AnsiString deviceType = Game-> ............     BYTE priority = hdr.Priority;   #ifdef __IPHONEOS__   if( !strcmp( Name,  ............  //El siguiente codigo es solo para iphone, en Mac no hace falta modificar la resolucion.    ............  #ifdef __IPHONEOS__   //HACK: 3f. Como el  ............  // no se puede tener resoluciones diferentes para iphone3G y iphone4.    // No se  ............  if( StringUtil::CompareNoCase(device, "iphone3g" ) )   {    ............  if( StringUtil::CompareNoCase(device, "iphone5" ) )   {    ............  if( StringUtil::CompareNoCase(device, "iphone4" ) )   {    ......
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Technical forum / Re: No more updates for Wintermute?
« by mihaipuiucernea on November 15, 2019, 04:29:24 PM »

...... , will apps made in Wintermute Lite work on newer iPhones, given the transition from 32bit to 64bt iOS? Or  ......
16
Bug reports / Re: Bug or Feature - overwritten startup.settings in packages
« by MaaS on May 06, 2012, 12:50:59 AM »

......  was your work pipeline?   I'm doing some test, on iphone4 and ipad1... so my resolutions right now are  ............ , but maybe there are a few more (Mac and PC, iphone 3G/3GS and ipad3)... anyway I'm trying to figure  ......
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Technical forum / Re: Wintermute - Some basic questions
« by Mnemonic on May 27, 2010, 09:00:50 AM »

...... .   Quote  How portable is WME? Mac? Linux? Iphone?   Not really portable. That's something wme2  ......
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Feature requests, suggestions / Re: Port WME to different platforms
« by jtrencsenyi on November 26, 2009, 02:11:12 PM »

......  the following platforms: Windows, MacOSX, Linux, iPhone, Android, Blackberry, DS, PSP, WiiWare, PSN, XBLA  ............  easily and we need to use static linking on iPhone. We would like to release our modified code when  ......
19
WME sources discussion / Re: Screen resolution scale down
« by lacosaweb on March 19, 2014, 08:45:15 AM »

......  resize the images on the screen, like WME in iPhone or Android. ......
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Technical forum / Re: converting wintermute game to iOS / Android
« by Mnemonic on October 03, 2013, 10:04:24 AM »
21
Game announcements / Re: Paintaria
« by piere on August 30, 2013, 03:45:54 AM »

Iphone version perhaps? 
22
Technical forum / Re: Advice about usage feature(s)?
« by NegativeChaos on October 12, 2012, 11:48:25 PM »

......  that is currently only for Apple's touch devices (iPhone, iPad..) Apple has NEVER supported Flash except  ......
23
Foro técnico / Re: Dudas sobre conceptos de programación
« by HelLRaiseR on January 02, 2012, 01:26:24 AM »

......  no usa el boton derecho pq es para touch (ipad, iphone) lo hace  ......
24
Software and games / Re: Dead City 2
« by jonlab on September 09, 2010, 06:33:57 AM »

......  file, and I think that the game is portable on iPhone. Resources are well organized ! standards file  ......
25
WME sources discussion / how works dcscomp.dll
« by lacosaweb on September 30, 2009, 04:17:16 PM »

......  possibility to export WME to other platforms like iPhone and Linux to compile our games in these platforms  ......
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Game announcements / Re: Space Madness (RELEASED)
« by Darky on July 30, 2011, 09:39:11 PM »

......  to buy some Apple stuff to port it to Mac and iPhone through "WME Lite", but we will have to see how  ......
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General Discussion / Re: SLUDGE 2.0 released
« by odnorf on January 01, 2011, 09:50:47 AM »

......  people seem to be interested in mobile ports (iphone, android).  Happy new 2*999+ ......
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Technical forum / Re: ANN: The future of WME
« by sychron on April 22, 2010, 10:55:59 PM »

......  7 / XBox, with a CoreAudio module for MacOs / iPhone or suitable audio modules for linux. Do the same  ......
29
Scripts, plugins, utilities, goodies / Re: Source Code for a Word Puzzle
« by Catacomber on June 12, 2010, 04:42:25 AM »

...... . I'm doing mostly iphone programming now in 2.5d but what I learned here  ......
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WME sources discussion / Re: Errors in compilation
« by Catacomber on August 22, 2009, 03:57:21 AM »

......  (the exec file) that would enable porting to iphone? Rather than tweaking the source code to be  ......
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