Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: sound panning  (Read 2615 times)

0 Members and 1 Guest are viewing this topic.

fireside

  • Supporter
  • Regular poster
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 211
    • View Profile
sound panning
« on: June 05, 2013, 12:58:09 AM »

I'm looking at the demo and sound panning is checked for the fan, but I don't notice it getting quieter when she gets further away.  What is it and how does it work?
Never mind, I did a search, it's determined by it's position on screen. 
« Last Edit: June 05, 2013, 01:04:37 AM by fireside »
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: sound panning
« Reply #1 on: June 07, 2013, 07:18:23 AM »

Sound panning is affected by the object's position on screen, not the actor's distance. If some object is at the right edge of the screen, its sounds will come from the right speaker and vice versa.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.046 seconds with 20 queries.