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Scripts, plugins, utilities, goodies / [Problem] Blender -> 3DS Hidden Geometry
« on: September 25, 2009, 01:47:08 PM »
Hi to all!
I've a problem using the so-called "hidden" geometry, in a 2.5D scene.
How to export the "geometry.3ds" file from blender (2.49b) to *.3DS format to be used in a WME 2.5D Scene?
I've read old posts too, but the link inside the page:
http://res.dead-code.org/doku.php/kbase:exporting_hidden_scene_geometry_from_blender
seems to be a broken (it is).
Does anyone know how to generate the 3ds file with blender?
With the standar exporter to 3ds, it will export only geometry informations, but not the lights and the cameras.
TIA
Slade from Italy
I've a problem using the so-called "hidden" geometry, in a 2.5D scene.
How to export the "geometry.3ds" file from blender (2.49b) to *.3DS format to be used in a WME 2.5D Scene?
I've read old posts too, but the link inside the page:
http://res.dead-code.org/doku.php/kbase:exporting_hidden_scene_geometry_from_blender
seems to be a broken (it is).
Does anyone know how to generate the 3ds file with blender?
With the standar exporter to 3ds, it will export only geometry informations, but not the lights and the cameras.
TIA
Slade from Italy