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Topics - slade

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Hi to all!

I've a problem using the so-called "hidden" geometry, in a 2.5D scene.

How to export the "geometry.3ds" file from blender (2.49b) to *.3DS format to be used in a WME 2.5D Scene?
I've read old posts too, but the link inside the page:
http://res.dead-code.org/doku.php/kbase:exporting_hidden_scene_geometry_from_blender
seems to be a broken (it is).

Does anyone know how to generate the 3ds file with blender?
With the standar exporter to 3ds, it will export only geometry informations, but not the lights and the cameras.

:)
TIA
Slade from Italy

2
Scripts, plugins, utilities, goodies / SciTE syntax file for WME
« on: November 04, 2005, 05:41:35 PM »
Hi all!

I've written a syntax property file to edit WME scripts using the SciTe text editor.

If you're interested, check out it from here.

http://www.slade.altervista.org/en/?Wintermute_Engine

 ::rock
Best regards
Slade

3
Game announcements / Screenshots about my SF-Game (just started)
« on: June 10, 2005, 10:29:37 AM »
Hi all of you, out there.

I'm new, here. In the matrix.

First of all, I'd like to thank to Mnemonic and to the WME project.
It's a cool program.

Second, here you can take a look at my current game, in progress. If you like to.

http://www.slade.altervista.org/en/?Games:Forme_Evanescenti

There are just only a few "scenes", but here you can see that I've loved "The Dead City".
 ;)


Slade

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