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Author Topic: [Problem] Blender -> 3DS Hidden Geometry  (Read 4882 times)

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slade

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[Problem] Blender -> 3DS Hidden Geometry
« on: September 25, 2009, 01:47:08 PM »

Hi to all!

I've a problem using the so-called "hidden" geometry, in a 2.5D scene.

How to export the "geometry.3ds" file from blender (2.49b) to *.3DS format to be used in a WME 2.5D Scene?
I've read old posts too, but the link inside the page:
http://res.dead-code.org/doku.php/kbase:exporting_hidden_scene_geometry_from_blender
seems to be a broken (it is).

Does anyone know how to generate the 3ds file with blender?
With the standar exporter to 3ds, it will export only geometry informations, but not the lights and the cameras.

:)
TIA
Slade from Italy
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Jerrot

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Re: [Problem] Blender -> 3DS Hidden Geometry
« Reply #1 on: September 28, 2009, 11:19:05 AM »

Hi Slade,

I already answered your PM by e-mail, but as you already mentioned the issue here, I'll answer it here for everybody, too.

It's a pity that the link in the Wiki doesn't work anymore and I don't have a copy of the 0.90 version by Tomas, did you try to contact him? His mail address is on that Wiki page - if it's still working.

Maybe somebody else still has that version and can send it to Mnemonic or me, so we could upload it and fix the link.

I'm the author of the original 0.82 patch, which already was a modified version of the original exporter (which you already tried), only that it _does_ export lights and cameras for WME. The link to that one (here in the forum, http://wme.jerrot.de/export-3ds-0.82.zip) should still be valid.

The only real difference between this and the 0.90 version by Tomas is, that my script exports all objects while that 0.90 version only exports objects starting with the WME-Prefixes (like blk_, floor_, wpt_). So if you simply hide all other objects you don't want to export, it should work just the same.

I did not test it with the latest version of Blender though, but I'd be interested to hear your feedback.

Greetings Jerrot.
« Last Edit: September 28, 2009, 11:21:07 AM by Jerrot »
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slade

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Re: [Problem] Blender -> 3DS Hidden Geometry
« Reply #2 on: September 28, 2009, 12:56:53 PM »

Hallo Jerrot,

thanks for your reply (and your PM).
The 0.82 version works fine on blender 2.40, but it gives errors on the lastest blender version (I think this could be a python problem...).

If I have feedbacks I'll write here in the forum.

 ::rock
Long live and prosper
Slade
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Akusa

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Re: [Problem] Blender -> 3DS Hidden Geometry
« Reply #3 on: February 14, 2010, 12:40:59 AM »

Sorry for "pushing" the article again but i got the script running again with new Blender versions. The error is in the comments, it looks like blender does not like umlauts anymore and the letter ä causes trouble. After deleting it, it worked again with blender 2.49b.
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