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Author Topic: Rigging problem from 3dsmax/Panda  (Read 4063 times)

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Subutai

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Rigging problem from 3dsmax/Panda
« on: October 14, 2010, 05:16:30 PM »

Hi All!

I have exported some actor from 3dmax (with panda) I used diferent setups (the one thatis on http://res.dead-code.org/doku.php/kbase:exporting_models_from_3ds_max too)

The thing is that the charactesr are Ok but when they bend an arm or leg the rigging doesnt act like in 3dmax.
 like this:



I have been rigging with "physique"

Do you have any solution or sugestion?

Thanks a lot!
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keybone

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Re: Rigging problem from 3dsmax/Panda
« Reply #1 on: November 02, 2010, 10:56:20 PM »

physique dont work always perfect..

try with skin modificator .
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