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Messages - Stucki

Pages: 1 ... 19 20 [21] 22
301
Technical forum / milkshape models ??
« on: January 17, 2005, 02:02:53 PM »
are there some default modells for milkshape i can work with. or where can i download already animated models.
somebody knows a link ??

greets stucki
 

302
as always thanks for answering

okay so i will export the flash file to avi.format.
but what about the ugly hack for mplayer ???? what does it and why ???

greets
stucki
 

303
i think it would be great ( for me ) if it is possible to play .swf-files from within the wintermute-engine.
maybe in a window or even better in a sprite-entity

it would be ideal for me to create cutscenes or some animations like computerscreens ....

greets
stucki

304
Technical forum / Re: buttons depending on variables ???
« on: January 10, 2005, 04:12:31 PM »
thanks for helping
as always you are right an i am stupid

for the next problem to occur

305
Technical forum / Re: buttons depending on variables ???
« on: January 07, 2005, 11:47:47 AM »
Thanks for the quick answer.

but as always there is another problem now.

i declare the global variable map1 in the base script.
    global map1;

and in the scene_init.script its set to the value 1
    map1 = 1;

now in my map script i check the var map1.
    var Button = this.GetControl("m1");
    if(map1!=0) Button.Visible = false;
    else Button.Visible = true;

but the button is always hidden even if the scene has already been visited.

any Idea ??

306
Technical forum / buttons depending on variables ???
« on: January 06, 2005, 05:00:01 PM »
Hello again

I want to script a map that can be placed over the existing scenes. So i scripted a window with some buttons for the various rooms.

The problem is - i want only the buttons of the rooms to be displayed the player already has visited ...

So i define a variable in every scene like map0, map1, map .....

can i check these variables in the window definition ???

if (map1 =1)
{
Button
}

hoping for a solution
stucki



307
Technical forum / Re: room with many exits
« on: October 03, 2004, 05:23:03 PM »
thanks agaiin, now everythings working fine for me.
maybe sometime in not so distant future there will be a demo of the project we are working on .......

greets
stucki
 

308
Technical forum / Re: room with many exits
« on: October 02, 2004, 04:39:00 PM »
as always thanks for answering so quickly....
here is anotherone     i have a scene wher the actor is inactiv -> invisible. but i want him to talk if i look at an object ..
so i found i can place him outside of the visible screen but therefore the text is displayed at the side of the screen, too

is there any other possibility ??

stucki

309
Technical forum / room with many exits
« on: October 02, 2004, 02:48:07 PM »
hello again. I am pretty sure there has been a similar topic sometime ago, but i cannot find it annymore so her i go ...

i have a scene with several exits. so if i take on and go back to the room, i want to appear the character exactly where he left the scene.
it has to depend on the room from which he is entering the scene. can this be detected ?? and how to code ??

greets
stucki

310
Technical forum / Re: scaling and rotating entities
« on: September 19, 2004, 04:29:52 PM »
okay, stupid me again ..... thanks
Stucki

311
Technical forum / Re: scaling and rotating entities
« on: September 19, 2004, 04:18:48 PM »
thank to your help my lamps are now smoking ..... looks fine for me.

One little "problem" -  about the entities´ coordinates in the scene.
Is it possibly to change the insertionpoint. It is set by default to the top-left corner of the entity.
For scaling and rotating it would be very useful if the coordinates belong to the center of the entity. So they do not move to the bottom-right when scaled
also when rotated they move rather "uncontrolled" in the scene.

Greets
Stucki


312
Technical forum / Re: scaling and rotating entities
« on: September 18, 2004, 06:01:01 PM »
okay thats it. did not know that the properties had to be set true.
now its working ...
thanks for the quick help !!

stucki

313
Technical forum / Re: scaling and rotating entities
« on: September 18, 2004, 02:45:40 PM »
still nothing changes in my scene ......
its fading in, but its not scaled and its not rotated ....

314
Technical forum / Re: scaling and rotating entities
« on: September 18, 2004, 01:19:37 PM »
okay changed the this.Rotate(90) but still there is no progress ...
here is the code ...




#include "scripts\base.inc"
this.AlphaColor = RGB(255, 255, 255, 0);
Sleep(12000);
this.Rotate(90);
this.Scale(5);

var a = 0;
var i = 0;
for(a = 0; a<=255; a=a+10)
{
   this.AlphaColor = RGB(255, 255, 255, a);
   Sleep(2);
}

fading in is working fine , but its just in the original scale and its not rotated by 90 degrees ....

the goal of this is to fade in an entity while it is scaled from 0 % to 100% and rotated by 90 degrees ....
doing this with more than one entity should create some kind of smoke effect.. ....

greets
stucki

 

315
Technical forum / scaling and rotating entities
« on: September 17, 2004, 10:21:39 PM »
hello back again with some questions.

Project is making progress these days but also some new problems....
i have in my mind a routine for smoke. Now i know to fade  the alphacolour of an entitie. i tried to change the scale and the rotation of
the entitie the same way, but its not working.

is it possible to change the scale and rotation of an entitie ??? i tried  "this.Rotation" and "this.Scale" but its not doing anything

Greets
Stucki



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