Hello all wintermute users! I've got a problem I have a hard time to solve.
I'm currently setting up all achievements for our steam release and we have one achievement where we want to use stats. In every scene in the game there are four buttons that you can press and something in the scene is happening. If you press all the 128 buttons in the game you'll get the achievement, and the stats should only update the first time you press one of the buttons(i.e I have to store that info in a global variable). The problem is that you can cheat if you're quitting the game without saving the game.
For example: I start the game, entering the first scene, press all four buttons in the scene and get the stats, quitting without saving and restart the game and do the same thing again. I want to prevent users making that exploit.
Any help getting this to work is appreciated.
Thanks!