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Messages - shuin

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Technical forum / Any smoke/fog plugins?
« on: January 27, 2006, 02:28:19 PM »

Are there any smoke and/or fog plugins? That'd be cool.. i know there's already a snow/rain plugin and with some tweaking it can prove to be very powerfull. I hope someone will make a smoke/fog plugin soon!

See ya!

Technical forum / displaying text function and effects
« on: December 28, 2005, 10:15:37 PM »

Happy holidays to everyone!

I have a question about scripting in WM. It's very very easy, but since i'm not very good at it i have to ask :D
How can i display text on-screen? I don't mean mesages windows. Simple text. Is tehre a function for this? I'm really not very good at programming, so please help. I know a method: making an entity with an invisible sprite, and having it talk for the scenes in wich i want text displayed on-screen. But is there a function that can display it directly?

Also i want to know if it is possible to make a transition effect, for screen changes. I want when the screen changes, first the current screen will have a sepia effect, and then the next screen (wich also has the sepia effect) appears and after 1 second the sepia effect disappears and the screen is coloured. Is there a function for sepia effect over screens? Or can anyone tell me how to write such a function?

Thanx in advance,

Help wanted and offered / colorist and pencil artist needed
« on: October 24, 2005, 07:08:56 PM »

I need these positions in my team. If you think you are qualified, please send a pm.

Giving color to an image is like giving it life. This position is responsible for digitally coloring the finished pencils.
The message an image delivers, and its final aspect will be different according to how it is coloured. The theme is The Middle Ages... think castles, think knights.
Also shading is a very important part of the process and can change the way the image looks.

Pencil Artist
Background pencils are what the player will first see. Each screens look and feel is determined by the pencil artist.
You will be responsible for creating clean background artwork based on existing concept sketches and design notes.


Technical forum / 3d modell questions
« on: September 14, 2005, 04:37:30 PM »

I have a 3d character modelled in 3ds max. As u know i need it as a milkshape modell. I have some questions regarding the export process:
I understood that every modell has its own skeleton..
I have a mesh modelled in 3d studio max, but without a skeleton... plus it's made of several parts (head, body, limbs etc etc). Does it need to be a 1 part modell? And what about the skeleton 4 the animation? it needs to be made in milkshape right?

hope someone can help!

10x in advance,

Help wanted and offered / Re: background designer needed
« on: July 26, 2005, 08:25:52 PM »

This probably is a long-shot, but is there any 3d low=poly modeller around?

10x 4 your time!


Help wanted and offered / background designer needed
« on: July 18, 2005, 08:42:40 PM »
Background designer needed: your job will be to create concepts for the backgrounds, and the places in the game. You should be able to recreate in drawings the places described in the scenario.
I only need sketches for the modellers since the game will use pre'rendered backgrounds.
Also, there'll be only a few places in the game and so i don't think this would be a very hard job.

Those of you that want to help ,reply here.


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