Thx for your time, Mnemonic. So i guess the conclusion is, im able to make a good quality game with Wintermute like Runaway if i use 16bit? That kind of quality would be more than enough. Ok, i think i must make my own test with my graphics and animation to see if im able to create low system requirements.
actually, I don't think that 256 MB is enough for a PC these days, at least not if you have Win2k or XP installed.
I'm running 2k at the moment, and the only applications running are Opera and my virus-scanner, but only that uses nearly 200 mb ram, I think it's even more under XP, so with only 256 mb installed there is basically nothing remaining for the applications and they have to swap from the very beginning.
Im using xp and i have several applications running (firewall, winamp, firefox) and ~160mb ram is used. I often read Xp will use 128mb minimum. And its enough for most games, especially 2d games, thats my point. Of course my computer is very old (several years), and i didnt complain about Doom3 when it run like a slide show
But every other adventure game did run as smooth as it gets, so 256mb
is enough when looking at available commercial games. Perhaps Joe is pushing the limit, goes farther than any other adventure, but i dont see that kind of graphic overkill, i would even say Runaway looks better imho (and Runaway has lots of beautiful animations, too).
After all, its ok if you and all other members here think that 256mb ram isnt enough, but im more interested in the question if you can do a more or less big adventure with high quality and just using 256mb
Its a requirement for my project, thats all. So the discussion about that is a little bit off.
I tried Sofia's Debt, Dead City, Wilma Tetris and Ganja Joe i think, no problem there (anyway, not a good comparison to Project Joe).
And i know the comparison to Gothic was not that good, hey, i even mentioned it myself
But there are lots of very big 2d textures at one time on the screen, so i thought that would qualify in a minor way.