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Topics - keybone

Pages: [1]
1
I posted a tutorial to show you how we worked with lights. I hope you post be interesting and useful. Suggestions and criticisms are welcome of course and sorry for not perfect english (I translated it myself without "using" the our translator (he can not follow all my crazy ideas xD).


link for post in forum:forum.dead-code.org/index.php?topic=5376.0

link fow view it:http://www.lucine.it/wordpress/?page_id=125&lang=en

2
Game announcements / Lucine
« on: January 14, 2013, 09:19:15 PM »
Hi  Guy,
aku Lab just announced our game, actually is done for 95 %.  Done with wintermute  ::rock.
official site: http://www.lucine.it/

Info story:

A mystery to reveal!

One day Timothy, Lucine's brother, disappears without
leave no trace.
Many years have passed and nobody knows anything about him.
The family decides to move.
Too many bad memories in that country house,
but Lucine does not want to give up hope.
She knows that her brother is still alive somewhere, and she is
determined to find him before the move.

What secret hides that old house?
And where is Timothy now?




for other image visitate the site http://www.lucine.it/


Blog
http://www.lucine.it/wordpress
Contact information:
contact@lucine.it

3
Technical forum / subtitles for video.ogv, right syntax?
« on: September 16, 2012, 06:34:56 PM »
hi, i need create subtitles for a video..i have try use any programs for create this .sub but dont work..i have a file demo.avi and demo.sub..
the "script" for the demo.sub is:

Code: [Select]
[SubtitleProcessorSubtitles]
Version=1
FPS=20.000
TimeMode=0
DefaultStyleOverride=
InfoTitle=
InfoAuthor=
InfoTranslatedBy=
InfoEditedBy=
InfoTimedBy=
InfoCheckedBy=
InfoSynchPoint=
InfoUpdateAuthor=
InfoUpdateDetails=
InfoCollisions=0
InfoPlayResX=0
InfoPlayResY=0
InfoTimerSpeed=0.0000000000
InfoTimerShift=0.000
InfoWordWrap=0
SubtitleCount=2

[Subtitle_Item_0]
SF=26
ST=1.300
EF=26
ET=1.300
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=2
Line_0_Text="Tutto ebbe inizio quando un oggetto celato alla vista dell'uomo "
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0
Line_1_Text="First Subtitles"
Line_1_Style=
Line_1_PosX=0
Line_1_PosY=0

[Subtitle_Item_1]
SF=283
ST=14.150
EF=345
ET=17.250
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=1
Line_0_Text="Second Subtitles"
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0


which is the correct syntax for create *.sub for wintermute?
cya

4
Technical forum / inventory problem
« on: May 31, 2012, 11:46:28 AM »
Hello everyone, my problem are the items of the inventory.  :(
When I click the buttoms "prev" or "next" of the inventory to the object take disappears and  I can not use 2 inventory items together that are "far away" in inventory.
I do not know what to do.  :'(

help meee  O0

tk ::beer

5
Technical forum / join item in inventory
« on: May 11, 2012, 04:03:35 PM »
hello all,
I got a problem with the inventory: I have to use two objects together in the inventory and these are both visible in the same row because there are other objects between them, when I click next or prev to cycle through the objects, the object I take it disappears and then cant use them together. I hope I explained myself.

The inventory is base, i have not touched anything. Do you have any suggestions?

Thank you.

6
Hi, i have create this simply script for fade in the music. This work ::beer


Code: WME Script
  1. Game.PlayMusicChannel(2,"path music");
  2.  
  3.  
  4. var volume ;
  5.   for (volume=volume; volume>1; volume=volume-1)
  6.                 {
  7.                 Game.SetMusicChannelVolume(2,volume);
  8.                 Game.Msg(volume);
  9.                 Sleep(100);
  10.                 }

i have a question for create a method for dont rewrite this code for any scene, how can done it?

i have try with this in the game.script
method MusicFade(Channel)
{
   var volume ;
   volume = Game.GetMusicChannelVolume(Channel);
   for (volume=volume; volume>1; volume=volume-1)
      {
      Game.SetMusicChannelVolume(Channel,volume);
      Game.Msg(volume);
      Sleep(100);
      }
}

and in the scene i have put code
Game.MusicFade(2);

but dont work  :'( 

any idea..?

p.s. game.msg is only for check..

7
Technical forum / Replace actorA with actorB
« on: September 14, 2011, 01:20:47 PM »
Hi
I have a small problem that is not how to solve.
Should I replace an actor after wearing a dress. To make myself understood. This actor is wearing a vest and I have to change the ActorA (without vest) with actorB with the vest in the scene when is used this dress..

I put this code in game.Script

Code: [Select]
/ / Load our main actor
if (! gDress == true) Game.LoadActor3D actor = ("actors\actorA.act3d");

if (gVDress == true) Game.LoadActor3D actor = ("actors\actorB.act3d");
Game.MainObject = actor;

gDress is true when actorA use the dress gDress=true.

I need this for when I change the scene to figure out what to load.

After I put this code in the itemVest:

Code: [Select]
on "LookAt" / / basically the right mouse button
{
Game.Interactive = false;
gDress = true;
actor= Game.LoadActor3D ("actors\actorB.act3d");
actor.Talk ("Perfect.");
Game.DropItem ("Dress");
Game.Interactive = true;
}

Now  when I use the object dress  the ActorA is blocked but visibile and remains in the scene while the attoreB is created at a point random where cant move. Changing scene, the actorA is positioned random position seems and actorB correctly  moves and other only that the actorB do not produce any scrolling in the scene.

I wish that using the vest the actorB replace istant actorA for the rest of the game or until you change the variable to false gDress.

I hope I was clear.
Thank you.

8
Technical forum / not idle
« on: August 13, 2011, 01:12:21 PM »
I have a problem, I'm an actor and his main 3d idle is to wash the dishes.
When the lead actor tells us, however, how do I tell him that his idle is not washing dishes but another?
Or how do I tell him to use a washing up idle until the main actor nn talk to him?

tk

9
Technical forum / Problem with rotate sprite
« on: July 15, 2011, 08:51:13 AM »
hi

i need help for a script.
Need to rotate a sprite in a right position. At each left click the sprite need rotate of the 45 °m with my script the spirte rotate only a time of 45° and stop.

My Wrong Script is
Code: [Select]
#include "scripts\base.inc"

global tavola=Scene.GetNode("Tavola");

global degree;
degree= 45;
tavola.Rotatable = true;

on "LeftClick"
if (degree==45)
{
tavola.Rotate = degree;
degree=90;
}
on "LeftClick"
if (degree==90)
{
tavola.Rotate = degree;
degree=135;
}
on "LeftClick"
if (degree==135)
{
degree.Rotate = degree;
degree=180;
}
on "LeftClick"
if (degree==180)
{
tavola.Rotate = degree;
degree=180;
}


tk for help

10
Technical forum / Hide mesh par of a .x
« on: November 02, 2010, 03:58:26 PM »
Hi, I state that I tried to ask for what I'm good.   ::)

 My problem is this: I have a 3d character and this 3d character has a little bag within the same . X file.
The name of the bag  into .X (i have used deep exploration for see the exactly name) is 'chBag'.

 I want to hide this bag and show after .

i have used this code but dont work. In the manual is writing "This method is DEPRECATED and not supported by .X models."


Code: [Select]
actor.Scale = 100;
  actor.SkipTo(417, 740);  
  actor.Direction = DI_DOWN;
  actor.Active = true;
 actor.HideMesh("chBag")= true;

 I searched the manual and tried the command but does not work hideMesh thing written even in the same manual. With actor.RemoveAttachment("chBag") donw work .



 Is there a command to hide portions of content in a mesh file. X ?

 Thanks and see you soon!  ::wave
 ::slug  and sorry for my english.

11
Technical forum / help with actor.TurnToAngle
« on: August 31, 2010, 08:07:54 PM »
hi all..sorry my bad english

i need to rotate a model 3d in a scene

i have read the manual and i have find the script turnToAngle but i dont know how use .


my code is

var Robber = Scene.LoadActor3D("actors\Robber\Robber.act3d");
Robber.SkipTo(274, 716);
Robber.Direction = DI_UPLEFT;

Robber.TurnToAngle = 90;   


the problem is in this last line,   I do not know how to say in which direction and how many degrees .. for example rotate the model 90 degrees on the x axis

 I searched the forum but have not found anything about it.

 I hope someone can help me.

by and tk  ::beer

12
Technical forum / Animation talk method best?
« on: April 07, 2010, 08:57:00 AM »
Hi, I have a big doubt about the creation of animations and detail to let the player speak or blink the eyes. By Wintermute is best done through the use  bones or the use of morphing on vertex?

 What is the best way to make a loop or even talked to blink the eyes?

 through soon.

13
Technical forum / mask blak and white
« on: March 18, 2010, 11:23:51 AM »
hello, first of all excuse me for my English.

 My question was this :in wintermute there is the possibility of using mask white and black to understand what's ahead or behind the actor?
 From what I understand it is possible to render scenes divided by layer in order to make even a table in front of the rest behind. But if I want to render it all together and use the mask to make people understand what is behind and what front?Is 'possible?

Thanks to all


to make me understand I attach 2 pictures. First comes the render total and the second is the alpha black and white. The white part is where the character will be seen behind the black influences nn .. there was this thing, if anything wintermute as active? I tried to see but I understand how  .. thanks again

http://divas1980.altervista.org/varie/RenderTotal.jpg

http://divas1980.altervista.org/varie/RenderAlpha.jpg

for watch the image use copy and paste url in the browser if no dont work the links..sorry for inconvience.

14
Technical forum / cursor dont work how want i.
« on: March 01, 2009, 05:58:18 PM »
hi first of all sorry for my bad english..

my question is simply

i have done a cursor of 50x 43 like in image..in the middle there is the cursor that light self when find any region interactive. My problem is that the cursor dont work becouse the part interactive is the  left corner in up where there is the alpha.
How i can done for use like region interacrive of my cursor only where are the pixel and not the region with alpha..

tk and sorry again my bad english

cyaz

15
Feature requests, suggestions / why not create a little 3d editor?
« on: February 07, 2009, 08:58:18 PM »
sorry for my bad english

i m artist ...wintermute is very nice and very functionaly but for the side 3d is hard use combined 3ds..why not create in the scene edit a editor for create cube for block and floor for walk and add light into scene editor?..a little 3d viewer for eliminate the passage of 3ds...

anyway tk for share free this nice programs.  O0


http://divas1980.altervista.org

 

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