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Author Topic: New person here  (Read 7266 times)

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candle

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New person here
« on: January 02, 2005, 09:08:14 AM »

Well I have been using AGS but want to get wme a try . so started playing with it last night and start with the tut .
But I have this problem that nomatter where I put the actor in the room she is at the top of the room and then can't walk .
What could I be doing wrong ?
Please ask if you need more info from me . to help me .

Here is the file with MyScene (one i made)
http://12.22.230.41/MicroTech/Host/Games/scene_tut.zip
« Last Edit: January 02, 2005, 09:12:54 AM by candle »
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Mnemonic

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Re: New person here
« Reply #1 on: January 02, 2005, 10:02:00 AM »

Hi candle,

you will need to modify the scene_init.script file to set a different startup position for the actor. You will find this script in the "scr" subdirectory of your scene directory. One of the first few lines says something like:

actor.SkipTo(320, 200);

Change it for example to

actor.SkipTo(320, 500);

Currently your actor is standing within a blocked (non-walkable) area of the scene and that's why Molly cannot walk anywhere.
I will edit the tutorial to make this clear, thanks for pointing that out.
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candle

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Re: New person here
« Reply #2 on: January 02, 2005, 11:01:40 AM »

Oh ok that was simple . I'll give it a try later today when I get up I need some sleep ..
Thanks for the help .
I'm hoping I can learn this and do my game with it . and change from AGS to wme .
Can I use poser chars  with wme ? thats all I know how to work with .

I gave it a try (couldn't wait .lol) set it to actor.SkipTo(150,600) and it work great ..
I think I will like this if I can get ahold of the scripting .
« Last Edit: January 02, 2005, 11:09:04 AM by candle »
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Mnemonic

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Re: New person here
« Reply #3 on: January 02, 2005, 05:50:14 PM »

Can I use poser chars  with wme ? thats all I know how to work with .
Sure, in the end it's just graphics. It doesn't really matter what program do you use to create your images. Molly from WME demo is also made in Poser (obviously :))
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candle

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Re: New person here
« Reply #4 on: January 02, 2005, 10:30:10 PM »

What would you use for the background color ? is it pink ? I used grey but you can see the grey box around the actor .

odnorf

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Re: New person here
« Reply #5 on: January 02, 2005, 11:36:47 PM »

The best option is to store the frames of the animation in the .PNG (or the TGA) format which support alpha channels. That way you can have trasperent background for your characters. The result is much better and without blocky edges.
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candle

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Re: New person here
« Reply #6 on: January 02, 2005, 11:52:41 PM »

Well I was looking at the dolly actor and she is in bmp and pink background .
I'm going to use poser to make my char and then trun it in to a avi's then I have a program that rips the frames out of the avi but it saves them as bmp's so would then have to convert them .
So if I can use bmp's that would work better for me .I'll just make the background pink when I render my chars .

joaomesq

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Re: New person here
« Reply #7 on: January 03, 2005, 11:31:08 AM »

I'm using BMP's as well and it works without a fuss. But why render to AVI? I think(?) Poser can render to bitmap sequence.
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candle

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Re: New person here
« Reply #8 on: January 03, 2005, 11:32:16 AM »

Well if you know how to do it please let me know as that would help a lot .
Well I didn't find how to render to bmp just avi but I did get it to remove the full pink . but still have the pink outlike around the actor ?
Not sure how or why or how to remove it . ???
« Last Edit: January 03, 2005, 11:56:02 AM by candle »
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Nihil

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Re: New person here
« Reply #9 on: January 03, 2005, 12:42:49 PM »

If your animations are not too long you can just render them frame by frame and save the images as png. That way the background is transparent automatically and you have no further problems using them in Wintermute.

candle

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Re: New person here
« Reply #10 on: January 03, 2005, 01:09:12 PM »

I'll give that a shot next .

candle

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Re: New person here
« Reply #11 on: January 03, 2005, 01:27:42 PM »

Thank you Nihil , that worked like a charm . only thing I have to render each frame but thats  ok .

Nihil

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Re: New person here
« Reply #12 on: January 03, 2005, 01:56:49 PM »

Fine :-)
 

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