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Topics - 2.0

Pages: 1 [2]
16
Technical forum / Problems with static controls
« on: November 23, 2009, 04:55:18 PM »
Hi!

The problem described is in this example in comments:
Code: [Select]
mSym = mBox.CreateStatic();
mSym.SetFont("fonts\sylfaen.font");
mSym.SetImage("gamegraphics\sparkle.png");
mSym.X = SomeX; // Yeah, it works :)
        mSym.Text = "Some text"; // Such as described above
mSym.SizeToFit(); // It works too
mSym.Visible = true; // I think it works
mSym.Movable = true; // I think it works
mSym.Colorable = true; // I think it works
mSym.Scalable = true; // I think it works
mSym.BlendMode = 1; // Have not any effect, text and image shows as usual
        mSym.AlphaColor = MakeRGBA(255, 255, 255, 128); // Have not any effect, text and image shows as usual
mSym.Scale = 150; // Have not any effect, text and image shows as usual

Where is the my mistake?

17
And leave the field "Caption" filled?

Thanks.

19
Technical forum / Global Forces - extended info?
« on: November 19, 2009, 10:38:44 AM »
Hi!

In the documentation no more information about global forces except the methods description in the particles section.
In the particles tutorial is the one example of using global force "Wind".
Where may I find any extended information about global forces?

Thanks.

21
Technical forum / Strange in functionality of arrays of static controls
« on: November 12, 2009, 11:46:51 PM »
Code: [Select]
var someArray = new Array (10);

for (var i = 0; i<10; i=i+1)
{
   someArray[i] = someWindow.CreateStatic();
   someArray[i].X = 10;  // <- Message "Syntax Error" has arrived
}

In case of use temp variable:

Code: [Select]
for (var i = 0; i<10; i=i+1)
{
   someArray[i] = someWindow.CreateStatic();
   var somePlace = someArray[i];
   somePlace.X = 10;  // <-All ОК
}

Where my mistake?

22
Техниче�?кий фор�?м / Странно
« on: November 12, 2009, 10:46:20 PM »
[code]var someArray = new Array (10);

for (var i = 0; i<10; i=i+1)
{
   someArray = someWindow.CreateStatic();
   someArray.X = 10;  // <-Вылетает

23
Техниче�?кий фор�?м / HotSpot для layer'а
« on: November 10, 2009, 12:37:47 PM »
Можно ли

24
Hi!
In my game I need to toggle between windowed and fullscreen modes without launching the configuration utility. How can I do this?
Also it will be good enough if I can toggle windowed/fullscreen trigger from inside the game, and at the next launch the game will use proper mode. How can I do this?
Thanks.

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