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Technical forum / Re: Help with drawing different regions
« on: June 30, 2007, 05:47:50 PM »Render out your entire flat scene, then render out the objects that need to be walked behind to a PNG/TGA with alpha channel, from the same camera view. Then, load the alpha channel selection over the top of your full scene render, and cut out that section. That will give you a separate sprite that can be walked behind, and because it's cut from your full scene render, all your shadows will be intact. When you place it over the top of your scene in WME, it will be totally seamless. You can then discard the individual object render because you only need it to get the alpha selection for that object.This method seems to be working perfectly for me right now. Fireside's suggestion (alpha to 0, ztransp) would also work, I believe. Thank you all very much.
How's that?