Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: piere on July 12, 2012, 09:15:40 AM

Title: Confused on how to start.
Post by: piere on July 12, 2012, 09:15:40 AM
Hello I got a Mac, now I am just wondering how to get a Wintermute game on there. I downloaded the Wintermute Lite on my windows and downloaded the Xcode iOS dependencies on my Mac. Now what do I do? When I open the Wintermute lite file on my PC, it says "Some of the essential files are missing", and I put the iOS dependencies on my Mac desktop, but now what? Do I make WME Lite games from the standard Wintermute engine project manager then just transfer the .dcp over to the mac? If so, then what is the point of the wmelite.exe file? Once I have the dcp, how to I get it to work with the iOS dependencies and xCode? Ive been reading the instructions on the wiki and nothing seems to make sense. Thanks all
Title: Re: Confused on how to start.
Post by: piere on July 12, 2012, 06:15:39 PM
Also I can't find the wme touch demo, where do I get that from?     ::hijack
Title: Re: Confused on how to start.
Post by: HelLRaiseR on July 12, 2012, 06:49:15 PM
You can find the touch demo in the source code package, in the folder projects/wme_demo_touch
Title: Re: Confused on how to start.
Post by: piere on July 12, 2012, 07:14:04 PM
I cant find the projects/wme_demo_touch folder. What download is it on the site?
Title: Re: Confused on how to start.
Post by: Dan Peach on July 12, 2012, 07:56:02 PM
Once someone answers my source code question, I'll outline the steps I took to get a project up and running in Xcode. :) Took me a while to figure it all out since I'm a total novice at using a Mac. :)
Title: Re: Confused on how to start.
Post by: Mnemonic on July 13, 2012, 08:09:31 AM
Start here: http://res.dead-code.org/doku.php/wmelite:building You need to get the latest sources (that includes wme lite sources and the touch demo). Then download the precompiled dependencies (also described in the wiki) and you need XCode to compile.
Title: Re: Confused on how to start.
Post by: piere on July 13, 2012, 08:27:20 AM
Thanks, but that is the site I have been looking at already. Where Is the touch demo? I downloaded everything on http://code.google.com/p/wmelite/downloads/list and cannot find it anywhere.
Title: Re: Confused on how to start.
Post by: HelLRaiseR on July 15, 2012, 02:23:45 AM
You need to use an SVN client, i.e. Tortoise SVN (http://tortoisesvn.tigris.org). With this client, you can download the content of the repositories. It's easy, download and install Tortoise Svn, go to the console, make a directory and enter on it and write the this command:

Code: [Select]
svn checkout http://wmelite.googlecode.com/svn/trunk/ wmelite-read-only

You can see how the files are copied to your directory. When the SVN client finish the sincronization, you will see the directory structure of the wmelite sources, include the projects/wme_demo_touch folder.
Title: Re: Confused on how to start.
Post by: piere on July 15, 2012, 09:52:23 PM
Thanks, I am up and running now. Thanks everyone. One last question, how come in the touch demo there is a bunch of ".svn" folders in there? Are those required to make the game run properly for iOS ?
Title: Re: Confused on how to start.
Post by: HelLRaiseR on July 15, 2012, 10:39:35 PM
No, those files are for control the changes in source code by the svn client. This is a great utility if more than one person works with the source code for prevent overwritting and have the sources up to date.