Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: rollo on March 21, 2013, 02:26:02 PM
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I cannot seem to find any information regarding exporting from max to wme in relation to models. I have looked at the trinity model and I think that I may need an exporter that exports in an x format? What geometry etc. If someone could shed some light on the process, I would be grateful. Thanks
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You will need the panda exporter. See this: http://res.dead-code.org/doku.php/kbase:exporting_models_from_3ds_max
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Thanks Mnemonic. Would this plugin also work for poser? also,is there and documentation in relation to working in 3d. I notice that the online book does not include this. Many thanks
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No, Poser is not suitable for real-time 3D characters. If you want to use Poser, you'll need to render the characters as 2D sprites.
The usage of 3D characters is described in WME documentation (press F1 in ProjectMan).
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Thanks very much. Will check it out.
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If you wish to render the poser models with 3D Max to use the sprites in WME, You can use the Poser models into 3DMax using the plugin "XRetarget", but you need a very powered machine to manipulate bones and muscles due to the high complex of Poser models.
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Thanks for info guys. Cheers