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Messages - squeakydave

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Technical forum / Re: WME docs improvement suggestions
« on: October 23, 2007, 10:25:39 AM »
Thanks for that I was just about to do an expanded version here ;D

Just to clarify. As a beginner I'd like a tutorial that takes me through ALL of the basics so that I can jump in and do my own simple game.

Fixed / Scene creation step by step error.
« on: October 19, 2007, 02:00:47 PM »
On the last page of the scene creation tutorial It has the script:

on "LeftClick"
{   GoToObject();
     Game.ChangeScene ("scenes/menu/menu.scene");

The GoToObject() only works if changed to:

Probably obvious to programmer types but trips up we newbies :)

Huge Regards

Technical forum / New user first impressions and suggestions.
« on: October 19, 2007, 12:20:28 PM »
Hi there:
First of all congratulations on the WME it is a very exciting piece of software.
I'm an Animator and Illustrator by trade and fed up working on other peoples ideas. Wintermute looks like just the tool to fulfill my foolish dreams of doing my own games. I have been working through the tutorials and have a few questions and suggestions that you may (or may not be interested) in.

The tutorial is very clear but it seems to end half way through. Ideally I'd like it to explain the whole of the demo game - door opening, moving between rooms, inventory, conversations etc. As it is I don't feel that confident that I can do anything useful with what I know. I know I can pick the tutorial game apart but I am an Animator and the coding aspect is non-obvious to me. I think if the tutorial was extended it would be a BIG help to new users.

Speaking of scripting, I know a little bit of Flash actionscript but would getting my sleeves rolled up and learning Actionscript 3 help with WME. I understand that it is pretty close to Java. If so other new scripters might be interested in It has some pretty good video training for actionscript and Java from $25 per month.

As I am using Vista and nothing seems to associate properly which parts of WME do I need to use for .actor and .window files?

Stuff of interest to animator types I'd like to see (they may already be there but I can't see them :))
Lip syncing - ideally using , or similar.
Some sort of Conversation editor to streamline dialog production. (AGS has this)

Um...thats about it for the moment. More when I've had a little more opportunity to poke around.

Huge Regards

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