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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - SoundGuy

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It's been a while. I hope you all played Pizza Morgana i made with Wintermute.
Anyways - Recently I've been pouring my life into a new game called Bolt Riley that I've worked on since November 2011.

It’s a 2D point and click adventure game I designed myself along with legendary game designers Corey and Lori Cole who made Quest for Glory.

It tells the story of the greatest Reggae musician that ever lived and deals with many important subjects like dealing with racism, bullying and oppression, it has themes of peace, love, and friendship.

Please check it out on Kickstarter:



General Discussion / GDC Europe/Gamescom
« on: August 06, 2011, 11:17:13 PM »

I'm going to GDC Europe/Gamescom. Who else?

Let's meet up!

General Discussion / Facebook / Twitter - stay connected outside forums.
« on: October 06, 2010, 08:33:39 AM »
Hey Muties,

I decided to open a thread for you to post your twitter names and/or facebook profile, so that we can stay connected.

mine is
Twitter: @soundguy
XBOX gamer tag: SoundGuy77

i accept all friend requests from Muties, if you specify you're one.



i would like to ask that the scene's ambient color would be passed to the shader as semantics so we can see wysiwyg changes on effects of actors in the scene.


General Discussion / Berlin
« on: August 28, 2010, 02:51:04 PM »
Hey Guys,

been a long time since i posted on the forums.
I've been busy making songs for Rock Band ( and an iphone/ipad game ( while working on the assets of Pizza Morgana episode 2, and coding KISA (

I'm going to be in Berlin on Sept 13th to 15th and wondering if either any of you guys are there and want to meet up and hang out, or if any of you know any game companies or adventure game publishers there that i can meet.

have a good one!

Bug reports / texture missing or something is odd with it.
« on: January 17, 2010, 10:26:36 PM »
get the test project :

open "data\scenes\Front\Match3.scene"  in scene editor
Load Actor:

it should be yellow, but it's gray.


Bug reports / Autosave Pizza Morgana Episde 1 crashes with WME 1.9.1
« on: January 17, 2010, 09:08:22 PM »
Yes, i tried replacing the pizza.exe with the one WME 1.9.1 makes in the regular release that you have - and it crashes.
The game calls the autosave function when you choose to exit from the in game menu while playing.

I'll appreciate it you either find a workaround, or fix it asap. I want to rerelease Episode 1 with toon shaders.

Technical forum / Theora actors
« on: January 04, 2010, 08:15:47 AM »

i got an idea for a protytpe with FMV actors (i.e. phantasmagoria / tex murphy style) .
I'm considering how to do it - shoot the live actors over green screen, and remove it in some editing software.
but then how would i load them into WME? as a series of PNG's ? that seems like a lot of work. Is it possible to be done as Theora video? can i define transparancy to theora video?


Technical forum / default scite settings
« on: January 02, 2010, 04:58:13 AM »

when i installed WME 1.9.1 , it runs over the scite properties. Luckily, i remembered it doing it from previous upgrades, and made a backup copy.
first i'd like to suggest that the installer won't override them, but somehow compare them to what it has to install and applis the diff like a good source control woudl do.

other than that, i want to suggest some improvements to the configutarion files.

1.  file line 156:
Code: [Select]
find.files=*.script *.inc *.def *.window *.ACT3d
no need to have .C there...

i also define
Code: [Select]
in line 109

2. to enable the compilation, you actually need to add this line in

Code: [Select]


Technical forum / texture not loading in WME for an .x
« on: December 29, 2009, 04:35:52 AM »

looks ok in MVIEW for some reason, in WME it doesn't load the texture and looks gray.
also doesn't display in whe projmanager.

Technical forum / Static text in a scene
« on: December 29, 2009, 03:30:18 AM »
Other then loading a window along with the scene and unloads when you leave it, is there any way to place a static text field in the scene, like the contents of a billboard?

Technical forum / background conversation demon - best practice?
« on: December 16, 2009, 10:18:05 PM »

I'm trying to figure out what's the best way to code a background conversation for two characters, like we did with Abbie and The Watcher in the forest of Pizza Morgana Episode 1.

My current architechture includes using a deamon script that runs in the background.
This sort of works in my Episode 2 code, up until when i try to change scenes, and it causes WME to crash (i susptect because two scripts might be calling the same entity's talk function while one is already running, i don't know why it causes WME to crash, though, i'll also mention that the talk function is overriden because of our baloon system, which might cause the crash)
The method is as follows (slight  Episode2 spoilres included) :

Create a script called TinyTalkConvDaemon :

Code: [Select]
#include "scripts\"

on "StartDaemon"
Sleep(2000); // sleep for safely

method TalkCycle()
var TalkCount = 1;

while (GameState.AngryWatcherStage < 6) {
if (Scene.Name != "DoubleDep") // quit daemon if we're not in the scene.
// can we talk? if not wait until we can.
while (!CanTalk()) {
// altrenate between the two characters's lines.
if (TalkCount % 2 == 0) {
} else {
if (TalkCount < 8) {
TalkCount = TalkCount + 1;
} else {
TalkCount = 1;


function CanTalk()
if (Scene.InConversation == true)
return false;
if (Game.Interactive != true)
return false;
if (Scene.Name != "DoubleDep")
return false;
if (actor != Watcher)
return false;
return true;

Generatit if the first time in Scene_Init:

Code: [Select]
StateDoubleDep.Visited = true;
// this is our first visit in this scene...

global TurnCycleDaemon;
global TinyTalkConvDaemon;

if (TinyTalkConvDaemon == null)
TinyTalkConvDaemon = new Object("scenes\DoubleDep\scr\TinyTalkConvDaemon.script");

call it from scene init whenerver we enter the scene, using an event so it won't cause the scene init script to wait for it to end and runs in a new thread:
Code: [Select]

if (TinyTalkConvDaemon.CanHandleEvent("StartDaemon"))

some questions and discussions :

1. is this the best way to do it?

2. IN the episode 1 deamons, i didn't use the events, but instead i just called TalkCycle() from the script's own code which is executed when the script is loaded.

3. We also used to keep it as a scene_init this.variable instead of a global, and unload it when leaving or entering the scene . is it the right way to do it ?

4. are there any posibilities for zombie daemons still running when you exit or re-enter the scene?

5. do many scripts of this type causes the engine to run slower (we have unresolved performance issues with EPisode 1 which we don't understand)


Game announcements / Knights in shining armor - new WME game
« on: December 14, 2009, 11:49:24 PM »
Hey Guys -
we just announced a new WME game, here's the press release. check it out:

Fluff Entertainment and Corbomite Games Announce "Knights in Shining Armor: our king’s tale"

A new episodic adventure game that will take you on the path of king hood.

 Tel-Aviv, Israel - December 15Th 2009 – Fluff Entertainment and Corbomite Games today announce the development of a new point and click adventure game series "Knights in Shining Armor: our king’s tale". Chapter one is expected to be available in Winter 2010 for PC.

Set in a dark medieval fantasy post war world, the story follows a young Prince Rupert on his way to king hood, through a foreign and hostile land. Arriving by ship on this new continent, Rupert must traverse it alone and reach its capital in order to prove his worth and take his princess. Along the way he encounters strange places and people alike.

"We are very excited to be taking part in this new project" said Oded Sharon, CEO of Corbomite Games "this gives us an opportunity to produce more episodic adventure content with different kinds of storytelling and art styles from our ongoing comic series Pizza Morgana, Zbang, or Heavenly Hell".

Knights in Shining Armor: our king’s tale features high resolution 3d rendered backdrops and classic-style point and click game mechanics. The game lets you explore a new medieval continent, meet its people and guide Rupert trough his journey.

For more information on Knights in Shining Armor: our king’s tale, please visit:

About Fluff Entertainment,
Fluff Entertainment is an independent game development studio that aims to produce adventure games.
Fluff Entertainment is currently working on its first title “KISA: our king’s tale” a classic-style adventure, set in a dark fantasy world.


About Corbomite Games,
Founded in 2006, Corbomite Games is a game development studio focusing on episodic adventure games. Corbomite employs an ace team of industry veterans, including Israeli comics creator and mini-celebrity Uri Fink. A team of talented writers, artists and software engineers with years of experience in computer and role playing games, round out the team.
Corbomite Games currently has two episodic comedy adventure game series in production, “Pizza Morgana” and “Zbang”, an Action-adventure game called "Heavenly Hell" and now adding this third series "Knights in Shining Armor" into its games portfolio. The studio is led by Oded Sharon, an experienced game maker with a passion for adventure games, Music based games, RPGs and MMOs.
For more information, on Corbomite Games, please visit:

Contact information:
For Inquires about KISA World

Corbomite Games

Technical forum / Shadow Model isn't skinned when moving from DX8 to DX9
« on: December 11, 2009, 02:41:59 PM »

I have a problrem with Jackie's shadow when moving from using WME in DX8 to DX9.

When using DX9, the shadow model is always in t-pose as if the bones and skin isn't applied to it.
it works ok in DX8 in WME 1.8.10 but when changing it to DX9 or moving to WME 1.9.0 it behaves like this.

here is a screenshot

and the .X file

any ideas why is this happening or who to fix it?


Game announcements / Pizza Morgana Halloween Sale : 50% off price!
« on: October 27, 2009, 11:54:16 PM »
Hey Fellow Muties!

From now, until Oct 31st, Pizza Morgana Episode One - Monsters and Manipulations in the Magical Forest will be sold for 50% off its price. Just use the coupon code ”Halloween2009” during checkout to get  episode one for HALF THE PRICE.

In case you don't know - Pizza Morgana is an episodic adventure game (that was built in WinterMute) that lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys and what a better holiday to have it on sale than Halloween?

So get in your Jackie or Abbie Costumes and go play Pizza Morgana at !

Oded Sharon,
CEO - Corbomite Games

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