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Topics - atm_deev

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Fixed / Game often haults to Windows with fatal error... [wme 1.8.008]
« on: December 04, 2008, 10:43:12 AM »
Game often haults to Windows with fatal error. Experimentally we found that to repeat this error you need to have your actor often change walk direction, pointing him each time to new walk point. After about ten clicks - fatal error.

There is a suspicion that this weird bug is related to playing sounds...

Bug reports / GetSoundPosition() [wme 1.8.008]
« on: December 03, 2008, 08:20:24 AM »
[wme 1.8.008]

this function very strange works... not understand.

Code: [Select]
Game.PlaySound ("sounds\fireplace.ogg");
Game.LOG ("this.GetSoundPosition() = "+ Game.GetSoundPosition());

this.GetSoundPosition() = 1974

Other sounds give different values.

Or I obtuse or one of two...

Game announcements / video from GNK-game by CreativeDream Studio
« on: May 22, 2008, 01:52:17 PM »
Another our (CreativeDream Studio) project, which is not destined to become a reality ...
But techno-demo on it there and it could become a decent demonstration opportunities WME-Engine.

p.s. for Jan
This video can be used as advertising WME.

Technical forum / change resolution by users
« on: January 21, 2008, 01:42:08 PM »
In games made at WME, the players themselves can choose the screen resolution before the start of the game?

Technical forum / 3D Shadows & Objects
« on: January 19, 2008, 05:13:19 PM »
Look to shadows!!!

What is this?  ???

оr this?  ???

or this?  ???

or this?  ???

How to get rid of this?   ::slug


Technical forum / blurry shadow
« on: January 19, 2008, 02:59:49 PM »
How can I get a blurry shadow of the 3D-actor?

Technical forum / Layers & Regions
« on: January 19, 2008, 02:58:47 PM »
Why, when you turn off the layer (layer.Active=false), not regions are switched off on it?

Technical forum / Cash big animation!
« on: October 16, 2007, 04:21:00 PM »
When using animation, which contains a large number of personnel, in the game, there is a strong braking at the time of loading such sprite.
Question: How can pre-load (cash) sprites long before they will be used?
As soon as I say that we have written their own cache method, but would like to know - is it not included in the WME standard cache means? Our method does not love me, especially since he is always tied to a particular scene.
In advance - thank for help.

При и

Technical forum / move 3D-actor not equal to the speed of traffic
« on: July 30, 2007, 02:52:10 PM »
How can move 3D-actor not equal to the speed of traffic over time from point A to point B (for example, a lame actor)? How do I do that with 2D-actor understandable, but as with 3D?

The crux of the problem: how to get rid of the effect of slipping actors?

Technical forum / How do animation 3D-actor turn to?
« on: July 27, 2007, 07:32:54 AM »
How do animation 3D-actor turn to? The result really-first actor in IDLE-poze unfolding, and once included animation turn.

Technical forum / sky, clouds - slow motion (no pixels)
« on: July 27, 2007, 07:19:22 AM »
How can we make a smooth movement of the sky (clouds)? Now, other than traffic discretization of pixel is produced. Attempting to move the texture of the area, but failed. Rotation of the area is not suitable. : (

The completed design of the game on WME: "Fairy tales about Toshechka and Boshechka".

As possible synchronize animation opening mouth Actor's with sound file reproducible Talk/TalkAsync?
For instance, at moments null (or lower level Amin) of the amplitude to sound file in determined moment of time, animation personage stops.

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