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Technical forum / Re: ANN: The future of WME
« on: January 21, 2009, 09:27:03 PM »
We have seen the production of many 3D engines. The quickest developments we have seen have been about three years between the first screenshots showing the proposed features and the final release. And then they start adding the usability features and art pipeline. And that's with the team working full time.
If the plan is to go full-3D, wouldn't it be easier to create an adventure game-creating toolkit for an existing, low-cost 3D engine like Torque, Unity, Irrlicht, C4...?
I mean "easier" in the sense of focusing on P&C adventure-creating tools instead of the time-consuming 3D effects that everyone else is already offering; not in the sense of "easier to program".
Some of those already have toolkits that sell for almost the same price as the underlying engine. There are currently no affordable 3D engines in existence (that I know of) that allow creating adventure games with the ease and non-programmer-friendliness of WME. They can surely see that there's an entire new user base they could catch there. Considering the track record of someone who has already produced a tool of the power of WME, the producers of those engines would probably jump at the chance of helping with the integration of an adventure-creating front end of this power.
Although, well, if there are unique needs in the WME(2) plan that call for a new engine, I'm sure, from all that we've seen over the years, that it's a great plan and well worth the wait.
If the plan is to go full-3D, wouldn't it be easier to create an adventure game-creating toolkit for an existing, low-cost 3D engine like Torque, Unity, Irrlicht, C4...?
I mean "easier" in the sense of focusing on P&C adventure-creating tools instead of the time-consuming 3D effects that everyone else is already offering; not in the sense of "easier to program".
Some of those already have toolkits that sell for almost the same price as the underlying engine. There are currently no affordable 3D engines in existence (that I know of) that allow creating adventure games with the ease and non-programmer-friendliness of WME. They can surely see that there's an entire new user base they could catch there. Considering the track record of someone who has already produced a tool of the power of WME, the producers of those engines would probably jump at the chance of helping with the integration of an adventure-creating front end of this power.
Although, well, if there are unique needs in the WME(2) plan that call for a new engine, I'm sure, from all that we've seen over the years, that it's a great plan and well worth the wait.