1
Game design / Re: Game Concept: An Unkindness
« on: February 03, 2009, 10:30:28 PM »
Sounds like a very interesting notion - like the whole time-tripping thing
.
Raven reminds me a bit of the green lanturn - no idea why - might just be the pose lol.
As far as those abilities are concerned I think they are do-able - in many different ways. If you come up with a way which you would like to make this happen (e.g. select a shadow of a monster round a corner to scare off a guard NPC etc) to either be an animated sequence or real-time change you will need to take different approaches. But both are do-able for sure.
If you come up with a gameplan for these tricky bits i'm sure the good folks on here will be able to help you out.
Ice.
![Afro O0](http://www.dead-code.org/forum/Smileys/default/afro.gif)
Raven reminds me a bit of the green lanturn - no idea why - might just be the pose lol.
As far as those abilities are concerned I think they are do-able - in many different ways. If you come up with a way which you would like to make this happen (e.g. select a shadow of a monster round a corner to scare off a guard NPC etc) to either be an animated sequence or real-time change you will need to take different approaches. But both are do-able for sure.
If you come up with a gameplan for these tricky bits i'm sure the good folks on here will be able to help you out.
Ice.
![Beer ::beer](http://www.dead-code.org/forum/Smileys/default/beer.gif)