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Bug reports / Engine crash - script trigger
« on: January 22, 2014, 02:18:20 PM »
Hi.
I have encountered a replicable script crash (in case it was worth something):
In Scene Edit attach custom property to a region and call it IdObelisk with value 1
This code works flawlessly:
This code desktop crashes WME:
I have encountered a replicable script crash (in case it was worth something):
In Scene Edit attach custom property to a region and call it IdObelisk with value 1
This code works flawlessly:
Code: WME Script
- global salia4_obelisksScanned;
- salia4_obelisksScanned[id] = true;
This code desktop crashes WME:
Code: WME Script
- global salia4_obelisksScanned;