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Messages - Amo

Pages: 1 ... 12 13 [14]
196
Technical forum / entity specific fonts
« on: August 16, 2006, 08:38:44 PM »
Good evening. We tried to define a separate font type for a entity. In this case: When the cursor rolls over the entity a text with another font type shall be load (black text on black ground isn't that good

197
Technical forum / Re: Exporting from MAX to X
« on: August 16, 2006, 05:04:26 PM »
Thank you for your answer. But now I really got a problem. In Max looks the animation very nice and in WME like a robot

198
Technical forum / Re: Exporting from MAX to X
« on: August 15, 2006, 09:37:25 PM »
Another part of questions. Which exporter did you use Mnemonic? Trinity is a Half life model as mentioned in the .txt file.
Which exporters are also effective to get a model out of max into WME?
In fact I am not very satisfied with the work of the panda.
One thing is, that all animationtypes were exported linear, as I recognized. E.g.: The animation of my model contains an rotation and an position key. In Max is everything nice, in WME first the leg moves forward, then the foot rotates. That looks crappy.
I thought about creating both keys right after another, but the time area of keyless frames is too short. Otherwise the walk would be too slow and the model needs too much resources.
How good works the interpolation between the keys really? Or other said: Is there a interpolation, or were keys generated for every frame?

199
Technical forum / Re: Main Title Menu problem
« on: August 13, 2006, 02:23:35 PM »
Ok, thank you, after killing the script several times, WME got it.

200
Technical forum / Re: Main Title Menu problem
« on: August 12, 2006, 08:53:46 PM »
We found two errors about false paths, they are absolute. How to change?

Here what the log says:

21:50: Error opening file 'interface\000\000.window'
21:50: CUIWindow::LoadFile failed for file 'interface\000\000.window'
21:50: Missing image: 'actors\new_actor\'
21:50: WARNING: Referencing absolute path 'c:\programme\wme
devkit\projects\new_p
\data\scenes\menu\scr\scene_init.script'. The game will NOT work on another computer.
21:50: WARNING: Referencing absolute path 'c:\programme\wme devkit\projects\new_p
\data\scenes\menu\scr\scene_init.script'. The game will NOT work on another computer.

201
Technical forum / Main Title Menu problem
« on: August 12, 2006, 05:33:10 PM »
Hi there, it is me again, with another fine problem.
The main menu (with background and buttons) works fine in debugger mode, but after exporting as project the menu is down, no background, no buttons, no error loggs..  :P

Ideas?

202
Technical forum / Re: 3d Actor walks in scene
« on: August 11, 2006, 05:21:40 PM »
Wow, that was quick, thanks for help

203
Technical forum / 3d Actor walks in scene
« on: August 11, 2006, 05:03:31 PM »
Hi there.
Is it possible to script, that a charakter walks to a specific position after changing the scene?

E.g. Trinity walks to a scene changing area, the scene changes and she walks from an defined start point to an defined end point?

Thanks for help.

204
Technical forum / Re: Exporting from MAX to X
« on: August 11, 2006, 12:05:27 PM »
Ah, thank you, I just wanted to ask where to change the path, because the WME.log told me that there is an absolute path.
It works now!

205
Technical forum / Re: Exporting from MAX to X
« on: August 11, 2006, 10:39:46 AM »
Ok, another step done within the last hour. I created a very low poly (and very ugly, too  ;D ) charakter and animated him just for testing.
It works fine. Maybe a poly count problem? I thought about the envelopes of the physique but now this seems to be a bit unlogic.
Nevertheless, the guy walks around, but with an replace me texture.

So the next problem:
Where is my texture? I applyed one in MAX (16x16 just brown), and copied the texture in my actor folder. After no effect, I applied the copied texture to my guy, means, that one in the actor folder and exported again. Something is going wrong, the replace me again.
Suggestions, opinions, emotions?

206
Technical forum / Re: Exporting from MAX to X
« on: August 10, 2006, 09:10:26 PM »
Hi guys. I have nearly the same problem at all, so I have do dig this thread out.

I used the Panda Exporter via Export in Max 7, activated the here suggested options and tried it out and: It doesn't work

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