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Feature requests, suggestions / Re: 3d Character textures support Bump Mapping?
« on: December 23, 2006, 09:47:55 PM »
Thanks for the tip, I'll be sure to bake some bumps into the texture, not sure if static specularity will look so hot though, but I'll try it. And your game looks fantastic! How many polys is that character by the way? Mine went a bit over 1000. I'm sure WME can handle a whole lot more than that, but I prefer to play it safe for now.