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Messages - atm_deev

Pages: 1 2 [3] 4 5
31
Technical forum / Re: Layers & Regions
« on: January 21, 2008, 07:08:41 AM »
I used layers for fast changing subscene.

32
Technical forum / Re: blurry shadow
« on: January 21, 2008, 07:03:58 AM »
very very...  ...very bad...  :-\  :'(

33
Technical forum / Re: blurry shadow
« on: January 20, 2008, 12:40:39 PM »
 ???

34
Technical forum / Re: Layers & Regions
« on: January 20, 2008, 12:39:43 PM »
I say about MAIN LAYER.

35
Technical forum / Re: 3D Shadows & Objects
« on: January 20, 2008, 12:39:02 PM »
Well, the shadow will be "cast through" the object, that's indeed by design. To get precise results one would have to use raycasting, to simulate the light occlusion, and that would be extremely computationally expensive.

I well understand ... No live with the shadows is not. Make beautiful game is not possible.  :'( :'( :'(

36
Technical forum / Re: 3D Shadows & Objects
« on: January 20, 2008, 10:09:25 AM »
These are not models! I am referring to the shadows of her. Why there are shadows where they should not be! How to avoid this?

37
Technical forum / 3D Shadows & Objects
« on: January 19, 2008, 05:13:19 PM »
Look to shadows!!!

What is this?  ???


оr this?  ???


or this?  ???


or this?  ???


How to get rid of this?   ::slug


...thanks...

38
Technical forum / Re: blurry shadow
« on: January 19, 2008, 04:51:15 PM »
I did not understand you.
My question is related to the Stencil shadows.

39
Technical forum / blurry shadow
« on: January 19, 2008, 02:59:49 PM »
How can I get a blurry shadow of the 3D-actor?

40
Technical forum / Layers & Regions
« on: January 19, 2008, 02:58:47 PM »
Why, when you turn off the layer (layer.Active=false), not regions are switched off on it?

41
Technical forum / Re: A little video help please
« on: November 09, 2007, 11:20:31 AM »
Russian (it can I get better express :) )
Я

42
Technical forum / Re: How does one control scrolling on a scene or entity?
« on: November 09, 2007, 06:52:52 AM »
oh... You say entity? Ok - look:

Code: [Select]
Scene.AutoScroll=true;
var e_obj=Scene.GetNode ("table");
Scene.ScrollTo (e_obj);

43
Technical forum / Re: How does one control scrolling on a scene or entity?
« on: November 09, 2007, 06:50:02 AM »
try so:

Code: [Select]
Scene.AutoScroll=true;
Scene.ScrollTo(1000, 600);

44
General Discussion / Re: Few noob questions
« on: November 08, 2007, 06:54:21 AM »
Theoretically, this is possible if all the pre-load (method written by you) their own.
In another question: how possible cache information (example, sprites) standard WME-instruments?..

45
Technical forum / Re: how to remove Actor?
« on: November 06, 2007, 01:15:42 PM »
nameactor.Active=FALSE;

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