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Topics - Dan-D

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16
Technical forum / turn off animation blending
« on: May 18, 2008, 11:43:00 PM »
Hey guys! 3d actor animation blending sometimes really annoying, is there some way to disable it? Or I'll have to use Actor.PlayAnimChannel for this?

17
Feature requests, suggestions / Morpher and voice sync?
« on: May 18, 2008, 07:58:13 PM »
So here's features that I think would be really useful:
Morpher-support of 3d max morpher modifier to do facial animation. It's a lot easier that that bone manipulation and ridding.
Voice synchronization-guess it's been asked before but automatically movement of jaw bone in sync of sound would make 3d characters more alive... a lot more alive and not those robot that they are now.
Hope it'll be implemented some day folks!  ::wave

18
Technical forum / 3d character placement
« on: May 15, 2008, 06:41:46 PM »
Is it possible to place character so that only half of it visible? Like on this screenshot for example?

19
Technical forum / Couple of problems
« on: May 14, 2008, 09:19:08 PM »
Hey All!
So I'm having couple of errors and i don't know how to fix 'em.
First is character error "Error: Animation 'talk' cannot be found in the model" but my character have it
Code: [Select]
...
;--- external data
  MODEL = "actors\Char\Char.x"
  MODEL = "actors\Char\walk.X"
  MODEL = "actors\Char\cut1_1.X"
  MODEL = "actors\Char\talk.X"
 
  FONT = "fonts\arial_bold.font"
  ;FONT = "fonts\Century Gothic_bold.font"
  ;CURSOR = ...

  ANIMATION
  {
    NAME="idle"
    LOOPING=TRUE
  }
 
  ANIMATION
  {
    NAME="talk"
    LOOPING=False
  }
...

And may be because of that error walking and running animations got pause when looping(don't know how to say that properly) and cutscene animation stop laying!
Any help would be appreciated

20
Technical forum / The Lost Crown type fog?
« on: May 12, 2008, 09:58:53 PM »
Hey ALL!
If You played The Lost Crown I guess You remember that on screen fog? So my question is how do they made fog to loop forever without visible transition?
I hope it's understandable :)

21
Technical forum / Fahrenheit like action scenes
« on: August 12, 2007, 08:24:40 PM »
Id like to know how too script action scenes when player have to push some buttons combination in short period of time. I think its not very hard but i'm noob in scripting

22
Technical forum / Error with 3d char. Please Help
« on: August 04, 2007, 01:56:48 PM »
I'm resieving error messages when using my 3d character or trinity. here it is:

Error opening file 'actors\trinity\trinity.actor'
15:50:45:  CAdActor::LoadFile failed for file 'actors\trinity\trinity.actor'
15:50:45:  Runtime error. Script 'scenes\Bardel\baed1_cam4\scr\scene_init.script', line 5
15:50:45:    Call to undefined method 'SkipTo'. Ignored

What's the problem?

23
Technical forum / How to teach actor to run
« on: June 07, 2007, 10:57:15 PM »
I was wondering how to make character run when pressing "shift+up" for example
Thanks!

24
Technical forum / It about ChangeScene
« on: June 07, 2007, 10:36:03 PM »
I know it's been talking a lot about this but i still don't get it. How make actors stay in the same place when switching between scenes? With Game.ChangeScene they're just disappearing

25
Feature requests, suggestions / Templates
« on: June 07, 2007, 12:10:02 AM »
Hi! First of all I'd like to thank You Mnemonic (and all people who helped U thought) for this beautiful engine. It's one of the best (i know, i try ed hell a lot of them)
 My suggestion is create template system (like in 3d Game Studio for ex.) so anyone could select game type like action or adventure (it's possible to create Resident Evil style games right?), character behavior (npc or enemy), "default door template" for example, etc. This templates should really simplify scripting process (and of course make it more faster) and will give more possibilities for game creation thought

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