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Messages - Dan-D

Pages: 1 [2] 3 4 ... 6
16
Technical forum / Re: Проблема
« on: August 12, 2008, 10:43:42 AM »
пи

17
Technical forum / Re: Проблема
« on: August 09, 2008, 10:21:39 PM »
Н

18
Technical forum / Re: Проблема
« on: August 09, 2008, 08:15:29 PM »
Блин, н

19
Help wanted and offered / Re: Help! I´ve problems with scenes 3-D
« on: August 02, 2008, 07:33:27 PM »
Quote
I would want to know,how I do a scene in 3-D Studio Max?
Well there's a TONS of tutorials about modeling in 3D max
Quote
I have been watching the game of demonstration and
I have tried to modify it and I export when it,i don´t obtain nothing.
Well if You want to change background there's no need to edit it in 3D max! All that You need is edit it in Photoshop or Paint etc... Guess You'd better read a WME tutorial about it

PS
  Promt rules (I guess?)

20
Technical forum / Re: Images distort only in WME
« on: July 22, 2008, 09:01:02 PM »
it's not a sprite. it's loading screen... and there's no such thing like transparent color for these things, right?

21
Technical forum / Re: Images distort only in WME
« on: July 22, 2008, 07:37:23 PM »

Nothing special about it. Just usual jpg (24bit). I cant get screencap of this screen in wme but it seems that 0,0,0 color is getting transparent for some reason

22
Technical forum / Re: Images distort only in WME
« on: July 22, 2008, 06:15:43 PM »
Oh, I have something similar (only much less distorted) with my load/save jpgs

23
Technical forum / Re: Problems with actor?
« on: July 22, 2008, 01:52:25 PM »
oh. i just wanted to answer that! :)
Anyway I guess that Rajack don't know english so here's spanish text

Quote
sí usted tiene que hacer un elfo. Lea el seminario en el manual que este es todo explicado detalladamente. Yo tink usted encontrará algunas respuestas por hacer la Buena Suerte tuts

24
Game design / Re: What makes a good adventure?
« on: July 22, 2008, 12:41:13 AM »
Quote
ARE there other ways to navigate a story in a adventure style game besides those listed?
I don't know bout that. But all that stuff You just sad is what makes an adventure game. The trick is to balance it well. I personally don't think that this genre can be "improved" in any ways.
But i must say that last "unusual" adventure game for me was Overlocked. They bring shooting, physics and moving camera (y'know with video backgrounds). But it's kind of hard for me to tell if things they made is any good except fresh(if you can call it so).
Anyways I'm trying to say that this genre can't bring something totally new because the whole idea is to listen for dialogs and solving (some times not-that-logical) puzzles. So basically the only thing You can do is to create some unusual mini-games and such.

Quote
My game for example is using a thing we are calling reaction clicking
I'm using something like this in my game too :)

PS
  Thing that bothered me not only in adventure games but in games in general is fluffy dialogs. And that character are mostly reminds me of robots without real emotions. So I'm trying to create characters that everyone will luv :) Like in "dreamfall the longest journey". They seemed really alive to me

25
Technical forum / Re: Problemas con actor?
« on: July 22, 2008, 12:17:08 AM »
You know i bet that more people can help if Your post will be on English

26
Technical forum / ProjectMan error
« on: July 11, 2008, 09:32:29 PM »
I've been out of town lately and copied my project on the flash drive so i could work on it on another computer. But know, when i copied it back on my pc sometimes i have an error when running the game or loading my project saying that cd cannot be found in drive f: (my flash drive letter)... Resaving project didn't help. And this is critical error that just putting me back from my game to the desktop.
Help strongly appreciated!

27
Technical forum / Huge theora framedrops
« on: July 10, 2008, 05:00:03 PM »
I'm testing theora video playback in the empty scene. Video is 640x480, 25 fps. In the empty scene I have about 70fps, but when theora start playing frame drops to 20-25 frames!
Guys, maybe You have some advices bout how to convert theora with better framerate?

28
Technical forum / Re: compiled game - black screen
« on: July 10, 2008, 03:07:11 PM »
Yup. That's where the problem was. Thanks Jan!

29
Technical forum / Re: compiled game - black screen
« on: July 10, 2008, 02:17:49 PM »
damn it! Can't see anything wrong in the log file (except needs to be compiled but compiler is not available stuff). Here's the log
Quote
16:19: ********** DEBUG LOG OPENED 10-07-2008 (Release Build) *****************
16:19: Wintermute Engine ver 1.8.6, Compiled on Apr  6 2008, 13:49:35
16:19: Platform: Windows XP Service Pack 2 (Build 2600)
16:19: DirectX version: 9.0
16:19:
16:19: Scanning packages...
16:19:   Registered 1077 files in 1 package(s)
16:19: Initializing scripting engine...
16:19:   Script compiler is NOT available
16:19: Loading plugins...
16:19: Loading string table...
16:19:   UTF8 file detected, switching to UTF8 text encoding
16:19:   68 strings loaded
16:19: First run / crash recovery
16:19: Enumerating Direct3D devices...
16:19: Enumerating DirectSound devices...
16:19: Available video devices:
16:19:   ATI Radeon 9550 / X1050 Series (accelerated)
16:19:     ati2dvag.dll 6.14.10.6727
16:19: Available audio devices:
16:19:   Первичный зв

30
Technical forum / compiled game - black screen
« on: July 10, 2008, 01:35:05 PM »
so i have a black screen when i'm trying to run a compiled game. The only thing i can see is corsair. And yes i set up a start up scene in game.script. Don't know where could be the problem

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