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Messages - Dan-D

Pages: 1 2 3 [4] 5 6
46
Technical forum / Re: Bucket of problems
« on: June 04, 2008, 09:57:59 AM »
Thank You! You're the best person in the World! ;D

47
Done / Re: Camera change (again) and animations drop down list
« on: June 04, 2008, 09:56:25 AM »
OMG! I feel so stupid... :P
But anyways thanks for the tips!

48
Done / Camera change (again) and animations drop down list
« on: June 04, 2008, 07:10:27 AM »
So once again I suggest to add camera change possibility. So we could just load a scene and then switch cameras without loadings, just like in good-old resident evils :)
And it would be nice to have some drop down animation list for selected 3d actor in scene manager to match cutscenes animations to background 'coz sometimes it's a real pain in the butt to make it look right.
Cheers :)

49
Although tutorial is explaining nearly every aspect of WME (try to look carefully) You may try looking here http://res.dead-code.org/doku.php/wmebook:start
This should help ::wave

50
You can use any name and couple of formats (bmp, tga, jpg, png, etc) for background. To load You're scene in Debugging Settings of Project Manager choose You're scene. You really don't have to create menu thought.
Cheers!

51
Technical forum / Bucket of problems
« on: June 04, 2008, 12:49:35 AM »
Hello again. A have another errors that i can't solve.
So the first one is characters movement. If click on any entity before clicking on the scene character start moving weird.
Second is scene loading. When switching from a certain scene first loading a scene and after about 1 second character is showing.
The third one is shadow. In one scene shadow's casting on camera just like on walls...
Well I can't explain them better so i've made a video showing them all in order
http://www.youtube.com/watch?v=F7q5DuwIw3Q

52
Technical forum / Re: Moving video background?
« on: June 03, 2008, 10:16:33 PM »
Damn it! I thought so anyway but sill kind of pity

53
Technical forum / Re: Moving video background?
« on: June 03, 2008, 09:40:09 PM »
It's 2.5D game. That's video background for sure... Or You think that PS one can handle that graphics? :)

54
Technical forum / Moving video background?
« on: June 03, 2008, 08:41:46 PM »
I recently played Parasite Eve2 and was kind of impressed how they did moving background. It's here http://www.youtube.com/watch?v=Xc0oCiFq3Uc starts at 6:45.
So is it possible to create in WME?
I suppose that characters aren't really moving there, only bg video are playing forward/back in depend of what button pressed?

55
Technical forum / Re: Glithc or something?
« on: June 03, 2008, 08:29:29 PM »
No. I tried different positions (from 140, 200, -500 to -40, 200, -40). But shadow still stick to character

56
Technical forum / Re: Export Problems
« on: June 03, 2008, 08:25:02 PM »
oh. I'm more than sure that this is unwrapping problem

57
Technical forum / Re: Export Problems
« on: June 02, 2008, 09:17:11 PM »
I just tested it. It looks ok in WME. Are You sure that he's in one piece (one mesh)? What export parameters are You using? (look here http://wiki.dead-code.org/wakka.php?wakka=ExportingWithPanda&v=1bio ) What do You mean by "bad in wme"? And what is mview?

58
Technical forum / Re: Export Problems
« on: June 02, 2008, 04:34:32 PM »
Oh it's very simple! Model must not contain any modifiers except skin(or physique). So just right click it and cover to editable mesh or editable poly!

59
Technical forum / Re: Glithc or something?
« on: May 31, 2008, 11:54:02 AM »
Yep. Those seems to be the problems! Thank You kind sir! :)
Last problem. I'm using stencil shadows and shadow model seems to be attached to character

And the same goes with legs and torso

60
Technical forum / Glithc or something?
« on: May 31, 2008, 04:26:59 AM »
So i'm experiencing a glitches. Here's the situation:
After clicking go to next room region actor going half of way and then next scene is loading. After that all other scenes loading that way.
Bug number two is...  I have a stairs in my scene, so if go up stairs to the next scene and immediately go down to the previous scene actor stop doing animation "go up stairs" or "go down stairs" and engine just loading next scene. And after that all scripts behave this way.
Here's the scripts

Stairs go down script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{
   actor.GoTo(816, 598);
   actor.TurnTo(DI_DOWN);
   Game.Interactive = false;
   Scene.FadeOutAsync(1500,0,0,0,255);
   actor.PlayAnim("stairs_dn");
   Game.ChangeScene("scenes\Stairs\Stairs2\Stairs2.scene", false, false);
   actor.UnloadAnim("stairs_dn");
   Game.Interactive = true;
}

on "LeftDoubleClick"
{
   actor.RunTo(816, 598);
   actor.TurnTo(DI_DOWN);
   Game.Interactive = false;
   Scene.FadeOutAsync(1500,0,0,0,255);
   actor.PlayAnim("stairs_dn");
   Game.ChangeScene("scenes\Stairs\Stairs2\Stairs2.scene", false, false);
   actor.UnloadAnim("stairs_dn");
   Game.Interactive = true;
}

Go to next room script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{
  actor.GoTo(-61, 686);
  actor.TurnTo(DI_LEFT);
  Game.ChangeScene("scenes\Stairs\Stairs4\Stairs4.scene", false, false);

}


on "LeftDoubleClick"
{
  actor.RunTo(-61, 686);
  actor.TurnTo(DI_LEFT);
  Game.ChangeScene("scenes\Stairs\Stairs4\Stairs4.scene", false, false);

}

They seems OK to me... but i'm no good scripter so... :)
Help strongly appreciated!

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