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Game announcements / Re: video from GNK-game by CreativeDream Studio
« on: May 31, 2008, 01:00:40 AM »
Да да да.
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I don't see the "b_1_2" animation called anywhere in the code. You kill the first animation right after playing.Yep. b_1_2 called from another scene...
#include "scripts\base.inc"
// here comes the stuff which initializes the scene
if(!Game.IsMusicPlaying()) Game.PlayMusic("music\basement1.ogg");
actor.SetAnimTransitionTime("b_1_1", "b_1_2", 0);
Game.Interactive = false;
Game.PlaySound("voice\basement_cut1_1.ogg", false);
actor.SkipTo(736, 218);
actor.Direction = DI_LEFT;
actor.Active = true;
actor.PlayAnim("b_1_1");
Game.ChangeScene("scenes\Basement\scene1_cut2\scene1_cut2.scene", false, false);
actor.UnloadAnim("b_1_1");
You could use an external plugin to render a demo effect called "plasma" to create the fogwhat external plugin? plugin for 3d max?