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Messages - Dan-D

Pages: 1 ... 3 4 [5] 6
61
Да да да.

62
Technical forum / Following NPC?
« on: May 21, 2008, 08:29:46 PM »
So I need to create following npc. He shouldn't follow player if player leaves the scene(which makes the whole process easier?)... Any ideas? Is it very difficult?

63
Technical forum / Preload scene?
« on: May 20, 2008, 10:49:15 PM »
Is there a way to preload scenes and 3d actor's animations to the memory so theres no delays between scene changing?

64
Feature requests, suggestions / Re: I need help!
« on: May 19, 2008, 06:26:36 PM »
I'm not sure if there's any... Try to use Promt or similar translator

65
Feature requests, suggestions / Re: Morpher and voice sync?
« on: May 19, 2008, 06:25:23 PM »
what about voice synchronization? Will it be in "To Do" list?

66
Technical forum / Re: turn off animation blending
« on: May 19, 2008, 06:23:39 PM »
I don't see the "b_1_2" animation called anywhere in the code. You kill the first animation right after playing.
Yep. b_1_2 called from another scene...
Indeed it was because of actor.UnloadAnim command... Thanks for helping!

67
Technical forum / Re: turn off animation blending
« on: May 19, 2008, 12:30:05 PM »
Yes I've tried that. But there are still transition. Here init script
Code: [Select]
#include "scripts\base.inc"

// here comes the stuff which initializes the scene

if(!Game.IsMusicPlaying()) Game.PlayMusic("music\basement1.ogg");
actor.SetAnimTransitionTime("b_1_1", "b_1_2", 0);
Game.Interactive = false;
Game.PlaySound("voice\basement_cut1_1.ogg", false);
actor.SkipTo(736, 218);
actor.Direction = DI_LEFT;
actor.Active = true;
actor.PlayAnim("b_1_1");
Game.ChangeScene("scenes\Basement\scene1_cut2\scene1_cut2.scene", false, false);
actor.UnloadAnim("b_1_1");

68
Technical forum / turn off animation blending
« on: May 18, 2008, 11:43:00 PM »
Hey guys! 3d actor animation blending sometimes really annoying, is there some way to disable it? Or I'll have to use Actor.PlayAnimChannel for this?

69
Feature requests, suggestions / Morpher and voice sync?
« on: May 18, 2008, 07:58:13 PM »
So here's features that I think would be really useful:
Morpher-support of 3d max morpher modifier to do facial animation. It's a lot easier that that bone manipulation and ridding.
Voice synchronization-guess it's been asked before but automatically movement of jaw bone in sync of sound would make 3d characters more alive... a lot more alive and not those robot that they are now.
Hope it'll be implemented some day folks!  ::wave

70
Technical forum / Re: The Lost Crown type fog?
« on: May 17, 2008, 09:57:37 PM »
Quote
You could use an external plugin to render a demo effect called "plasma" to create the fog
what external plugin? plugin for 3d max?

71
Technical forum / Re: 3d character placement
« on: May 15, 2008, 10:53:24 PM »
Very nice method, I'll remember that! Thanks!

72
Technical forum / Re: 3d character placement
« on: May 15, 2008, 09:37:59 PM »
Ok thanks!

73
Technical forum / Re: 3d character placement
« on: May 15, 2008, 07:47:56 PM »
Yes but how to get x,y coordinates that beyond the screen?

74
Technical forum / 3d character placement
« on: May 15, 2008, 06:41:46 PM »
Is it possible to place character so that only half of it visible? Like on this screenshot for example?

75
Technical forum / Re: Couple of problems
« on: May 15, 2008, 03:28:38 PM »
It seems that script go crazy after menu or intro scene. Because when i set startup scene "scene1" everything is ok. But there's no mentions about any scene change command except in first menu "on start" method ???

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