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  Subject Started by Replies Views Last post
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individualy lighting for every 3d actor « 1 2  All » Stucki 17 27490 Last post January 08, 2008, 04:20:26 PM
by Jyujinkai
1920x1080 resolution, if it is at all Possible Andrej 12 26897 Last post August 02, 2011, 06:47:58 PM
by Spellbreaker
Stencil shadows FogGobbler 11 12629 Last post September 23, 2006, 12:13:34 PM
by Orange Brat
Suspend / Restart rendering adonf 10 9952 Last post May 11, 2006, 11:57:39 AM
by adonf
Sprite flip Guardian 9 15906 Last post January 09, 2008, 03:07:51 PM
by lacosaweb
Distributing single packages? Amo 7 9458 Last post September 14, 2007, 04:50:55 PM
by Amo
adding a once attribute to the particle script Stucki 6 8533 Last post May 29, 2006, 09:36:46 PM
by Stucki
EXPAND_WIDTH = - X don't work Lebostein 5 13622 Last post March 19, 2008, 11:04:52 AM
by Lebostein
Localisation string file with Male and female prefix SBOVIS 4 6443 Last post July 27, 2007, 02:15:12 PM
by SBOVIS
active checkbox fireside 3 5888 Last post July 27, 2007, 04:54:21 PM
by fireside
Particles system Guardian 3 6773 Last post April 18, 2006, 11:08:10 AM
by Guardian
Camera change (again) and animations drop down list Dan-D 2 9808 Last post June 04, 2008, 09:56:25 AM
by Dan-D
Semitransparent theora entities metamorphium 2 9639 Last post March 15, 2008, 11:06:10 AM
by metamorphium
Window Editor - Nested windows problem metamorphium 2 9946 Last post March 11, 2008, 03:55:46 PM
by Mnemonic
Debugging console Wathces anarchist 2 9625 Last post February 14, 2011, 08:12:17 AM
by anarchist
Timestamp in the log files? Uhfgood 2 9833 Last post February 21, 2008, 09:44:15 PM
by Uhfgood
Actor position and rotation in Scene Edit metamorphium 2 10161 Last post February 17, 2008, 02:18:58 PM
by metamorphium
DrawBackfaces in .ACT3D file SoundGuy 2 9854 Last post December 26, 2007, 06:45:49 PM
by SoundGuy
More flexibility in actor.Talk() method Dionysius 2 9808 Last post June 06, 2008, 07:38:45 AM
by Dionysius
GoTo3d(x,y,z) FogGobbler 2 9245 Last post November 13, 2007, 06:20:15 PM
by FogGobbler
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