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Author Topic: Soft shadows..possible?  (Read 4636 times)

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FogGobbler

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Soft shadows..possible?
« on: June 04, 2007, 07:14:48 PM »

Hi!

Ist there a way of creating soft shadows? That would really be great, because my rendered scenes have soft shadows and my character would blend in a lot better with soft shadows.

Bye,
Oli
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Mnemonic

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Re: Soft shadows..possible?
« Reply #1 on: June 04, 2007, 07:30:49 PM »

No it's not possible.
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BigFish

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Re: Soft shadows..possible?
« Reply #2 on: June 05, 2007, 12:09:59 AM »

Actually, it is.

2D Games:
Just use PNG files with alpha channels for your character.

2.5D Games:
Option A: Use "simple" shadows on your character, and have a blurry shadow image.
Option B: Use "flat" or "stencil" shadows on your character, but make your 3DS files and your actor really small, so that the shadows will be so small in 3D units that filtering will be used on them, and therefore, they will be blurry. (This is an automatic side effect of using Blender for all the 3D stuff.  ;D )
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FogGobbler

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Re: Soft shadows..possible?
« Reply #3 on: June 05, 2007, 11:18:34 AM »

Thanks for your ideas. Just another question. Can I have more than one "shadow-throwing-lights" ?
If that´s possible..couldn´t I achive soft shadows by creating 2 shadow-lights that are very close together?
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Orange Brat

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Re: Soft shadows..possible?
« Reply #4 on: June 07, 2007, 01:34:52 PM »

It can be done, but the more shadows getting thrown around the more of a hit you're going to get on the framerate. I don't know if the way shadows/lights are done in WME will allow for multi-shadows to be easily implemented or not, though. That's up to the head honcho.
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