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Author Topic: sky, clouds - slow motion (no pixels)  (Read 3982 times)

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atm_deev

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sky, clouds - slow motion (no pixels)
« on: July 27, 2007, 07:19:22 AM »

How can we make a smooth movement of the sky (clouds)? Now, other than traffic discretization of pixel is produced. Attempting to move the texture of the area, but failed. Rotation of the area is not suitable. : (
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metamorphium

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Re: sky, clouds - slow motion (no pixels)
« Reply #1 on: July 27, 2007, 08:28:10 AM »

either use video entity (works by far the best) or use long overlay which starts and ends with the same graphics. You will change it's X position until it reaches the end, then you reset the X coordinate and start over. This would be the scripted version. I didn't understand exactly where's your problem so if this didn't help you please rephrase.
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atm_deev

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Re: sky, clouds - slow motion (no pixels)
« Reply #2 on: July 27, 2007, 08:40:12 AM »

either use video entity (works by far the best) or use long overlay which starts and ends with the same graphics. You will change it's X position until it reaches the end, then you reset the X coordinate and start over. This would be the scripted version. I didn't understand exactly where's your problem so if this didn't help you please rephrase.

Ok. I think that the use of video entity should be approached. A possible example of working with video entity? How do video entity?
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metamorphium

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Re: sky, clouds - slow motion (no pixels)
« Reply #3 on: July 27, 2007, 08:57:48 AM »

Read this:

http://wiki.dead-code.org/wakka.php?wakka=CreatingTheora&v=rcj

The most comfortable way (positioning etc.) is to create an empty sprite entity in scene editor (let's name it video) and position its left corner to the correct spot on the screen. Then in your scene_init.script write something like this:

var vidEnt = Scene.GetNode("video");
vidEnt.PlayTheora("PathToOggFile", true);
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atm_deev

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Re: sky, clouds - slow motion (no pixels)
« Reply #4 on: July 27, 2007, 12:36:36 PM »

ok. Thank you. Shed itself - there is VERY easy.
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