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Author Topic: particles starttime  (Read 9469 times)

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Stucki

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particles starttime
« on: October 18, 2007, 03:26:33 PM »

it would be nice to have a value for the time the particles should already be running when they are called.
for example:
i have a scene with three chimneys smoking dirt in the air.
everytime the player enters the scene the smoke starts polluting out of the chimneys. thats a little bit unreal ...
is there already a way to get these "prestarted" particles
or would it be possible to add a "prestarttime" attribute

best regards
stucki

Daniel

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Re: particles starttime
« Reply #1 on: October 18, 2007, 04:37:46 PM »

If I understand your question correctly, the InitialTime parameter of Emitter.Start() does exactly what you need.
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Stucki

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Re: particles starttime
« Reply #2 on: October 18, 2007, 04:44:13 PM »

ah yes, thats exactly what i was searching for !!! thanks  O0 ::rock O0

but it seems to be not working exactly.
in my smoke case there is some smoke there allready when i set the initial time to 8000, but the new generated particles look more dark and more dense .. so i can see a big difference of he allready polluted smoke and the new generated ....
 

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