Problem:
When using animation, which contains a large number of personnel, in the game, there is a strong braking at the time of loading such sprite.
Question: How can pre-load (cash) sprites long before they will be used?
As soon as I say that we have written their own cache method, but would like to know - is it not included in the WME standard cache means? Our method does not love me, especially since he is always tied to a particular scene.
In advance - thank for help.
Проблема:
При и