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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: 3D Shadows & Objects  (Read 4172 times)

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atm_deev

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3D Shadows & Objects
« on: January 19, 2008, 05:13:19 PM »

Look to shadows!!!

What is this?  ???


оr this?  ???


or this?  ???


or this?  ???


How to get rid of this?   ::slug


...thanks...
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Darky

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Re: 3D Shadows & Objects
« Reply #1 on: January 19, 2008, 10:04:30 PM »

I am pretty new to wintermute, but I think the problem is because of your model. I had pretty similiar problems when I used a model with bipeds. This model did not had assigned all verticles to the right bones, and I didn't was able to fix it up... however I switched to a model that is made entirely from bones. That worked out for me fine...

I know this is not a great solution, but wanted to say what I experienced with those problems and how I gone through it ;) I guess the real developers can help you more soon about it
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atm_deev

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Re: 3D Shadows & Objects
« Reply #2 on: January 20, 2008, 10:09:25 AM »

These are not models! I am referring to the shadows of her. Why there are shadows where they should not be! How to avoid this?
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Derrek3D

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Re: 3D Shadows & Objects
« Reply #3 on: January 20, 2008, 11:52:33 AM »

I believe the problem is the same one that is discussed in this thread: http://forum.dead-code.org/index.php?topic=2584.0. I had a very similar problem myself.
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atm_deev

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Re: 3D Shadows & Objects
« Reply #4 on: January 20, 2008, 12:39:02 PM »

Well, the shadow will be "cast through" the object, that's indeed by design. To get precise results one would have to use raycasting, to simulate the light occlusion, and that would be extremely computationally expensive.

I well understand ... No live with the shadows is not. Make beautiful game is not possible.  :'( :'( :'(
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