October 13, 2024, 11:14:05 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
IRC channel - server:
waelisch.de
channel:
#wme
(
read more
)
Home
Help
Search
Calendar
Login
Register
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
Question bout subtitles
« previous
next »
Pages: [
1
]
Print
Author
Topic: Question bout subtitles (Read 4100 times)
0 Members and 1 Guest are viewing this topic.
Dan-D
Occasional poster
Karma: 0
Offline
Posts: 89
Question bout subtitles
«
on:
June 18, 2008, 10:09:18 PM »
I'm having a cutscene but all dialogs and sound are recorder in one ogg file and scripted via Game.PlaySound. Is there a way to show subtitles somehow? Like to attach srt or something???
Logged
sychron
Wanderer zwischen den Welten
Global Moderator
Regular poster
Karma: 0
Offline
Posts: 223
There is no spoon. The enemy gate is down!
Re: Question bout subtitles
«
Reply #1 on:
June 18, 2008, 10:47:24 PM »
try using an invisible actor's talk() method to play the ogg files and show the appropriate subtitles.
Logged
... delete the inner sleep ...
Dan-D
Occasional poster
Karma: 0
Offline
Posts: 89
Re: Question bout subtitles
«
Reply #2 on:
June 19, 2008, 12:49:24 AM »
Oh yeah... Thanks! Good thinking!
Logged
sychron
Wanderer zwischen den Welten
Global Moderator
Regular poster
Karma: 0
Offline
Posts: 223
There is no spoon. The enemy gate is down!
Re: Question bout subtitles
«
Reply #3 on:
June 19, 2008, 12:32:54 PM »
There is a "first person package" flying around somewhere either in the forum or in the wiki. This package defines an invisible actor for exactly this purpose.
Logged
... delete the inner sleep ...
Dan-D
Occasional poster
Karma: 0
Offline
Posts: 89
Re: Question bout subtitles
«
Reply #4 on:
June 19, 2008, 05:12:48 PM »
Ok i'll look at it. Thanks!
Logged
Print
Pages: [
1
]
« previous
next »
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
Question bout subtitles