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Author Topic: Talk animation with Physique, Biped, Bones...  (Read 7744 times)

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FogGobbler

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Talk animation with Physique, Biped, Bones...
« on: August 20, 2008, 04:26:49 PM »

Hi!

I´ve used Biped and Physique (3DS Max) to rig my mesh and that works great for my body animation, but I was wondering how to do a talk animation.

Can I insert bones into the head (biped) and throw a Skin modifier on top of the Physique modifier and animate the facial bones?

How do you guys get the talking animation set up?

I don´t really want to rig the whole character myself using bones, because I´ve got used to character studio and the biped :-)

Grateful for any help,
Oli

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Dan-D

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Re: Talk animation with Physique, Biped, Bones...
« Reply #1 on: August 20, 2008, 05:14:13 PM »

Hey FogGobbler! You can use biped skeleton and attach to it some... let's say jaw bone or helper to create mouth movement. But there's supposed to be only one modifier (skin or physique) not two!
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FogGobbler

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Re: Talk animation with Physique, Biped, Bones...
« Reply #2 on: August 21, 2008, 06:19:02 AM »

Thanks, Dan-D, but could you please go into more detail (screenshot of a setup would be great) in how to connect a bone to the biped?
I can´t figure out how to do that and can´t find anything in the net about this kind of problem.
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mylesblasonato

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Re: Talk animation with Physique, Biped, Bones...
« Reply #3 on: August 21, 2008, 03:35:53 PM »

Hey FogGobbler,

I'm pretty sure this is how you do it. At least this is how i would do it and how i have done it in the past. It works fine but maybe someone knows a better method. Sorry about the crappy drawing :P
Also I'm not too sure if you can have a hibred with bones and biped. I think it's one or the other. Again I could be wrong because our characters have talking animations and Dan did them, and I'm pretty sure he used Biped.



Cheers ::beer
Myles Blasonato.
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Dan-D

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Re: Talk animation with Physique, Biped, Bones...
« Reply #4 on: August 21, 2008, 08:15:57 PM »

Yup. That's exactly what i meant mylesb! Also i think there's no difference to use biped or bones or both :)
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