September 01, 2024, 01:00:06 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Forum rules
-
please read before posting, it can save you a lot of time.
Home
Help
Search
Calendar
Login
Register
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
Sprite sound volume
« previous
next »
Pages: [
1
]
Print
Author
Topic: Sprite sound volume (Read 3127 times)
0 Members and 1 Guest are viewing this topic.
HelLRaiseR
I don't want to make a Monkey Island clone :(
Wiki editor
Frequent poster
Karma: 4
Offline
Posts: 270
Sprite sound volume
«
on:
May 09, 2009, 02:51:52 PM »
Hi,
I've several sprites that makes repetitive sounds, for example, a metalic letter with wind swing that make a creacking sound.
When the player has a long time in the scene, the sound is very irritate and I want to play the sound in a low volume.
Can I change the volume of the sprite sound?
Thanks in advance.
Logged
Regards,
Fernando
Mnemonic
WME developer
Administrator
Addicted to WME forum
Karma: 41
Offline
Gender:
Posts: 5683
Re: Sprite sound volume
«
Reply #1 on:
May 09, 2009, 06:19:51 PM »
No, if you need to change sound volume individually, you'll need to use the PlaySound() script method of a given object. Then you can change the object's sound volume using SetSoundVolume() method.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum.
HelLRaiseR
I don't want to make a Monkey Island clone :(
Wiki editor
Frequent poster
Karma: 4
Offline
Posts: 270
Re: Sprite sound volume
«
Reply #2 on:
May 10, 2009, 07:11:13 PM »
Thanks Mnemonic, I supose that the better solution is send a event in specific frame and use the PlaySound and SetVolume methods in the script event. isn't it?
Logged
Regards,
Fernando
Mnemonic
WME developer
Administrator
Addicted to WME forum
Karma: 41
Offline
Gender:
Posts: 5683
Re: Sprite sound volume
«
Reply #3 on:
May 11, 2009, 11:03:23 AM »
If you need the sound to be tied to a specific animation frame, then yes, that's the way to go.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum.
HelLRaiseR
I don't want to make a Monkey Island clone :(
Wiki editor
Frequent poster
Karma: 4
Offline
Posts: 270
Re: Sprite sound volume
«
Reply #4 on:
May 11, 2009, 12:59:42 PM »
Thanks
Logged
Regards,
Fernando
Print
Pages: [
1
]
« previous
next »
Wintermute Engine Forum
>
Wintermute Engine
>
Technical forum
>
Topic:
Sprite sound volume