There is one more thing. I am not using an actor but just point & click. With an actor if I click on an object, the respose is in white near the actor. I am using Game.Msg(speak); to respond , but it is printing the message in green and under the inventory bar, which I assume is the correct place. Is there a way to have the message printed in a different font perhaps in some kind window or certainly near the object I am looking at. Thanks