I have a scene with sprites entities. They are visually items that can be clicked and dragged about, and when released I wanted that item to be on top of the others. But because the Spites are already preset up in the scene, the dragged sprite remains under others.
I thought perhaps I could use the Scene.CreateEntity to make a new version of my sprite item, and delete the original one remaining below? I guess I would need to attach the Script and set the cursor so that item can be dragged about again after.
I shall try working on that method again, but I still need all my movable sprites to remain underneath other graphical location sprites, so those will have to be placed on another layer perhaps.