Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: adonf on November 15, 2006, 06:29:45 PM

Title: Camera roll in 1.7b1
Post by: adonf on November 15, 2006, 06:29:45 PM


FIX: Camera roll value is now properly read from 3DS files generated by 3D Studio Max.

Hi Mnemonic,

This is not working in SceneEdit 1.6.091 (the one from 1.7 b1 and from wme_latest.zip). In our 3DS scenes exported with MAX 8 the camera does roll, only in the wrong direction. I haven't tried it yet in the game but I can do it tomorrow if you want me to.

With the SceneEdit.exe from 1.6 the camera does not roll at all in our scenes.

Cheers,
 Adonf
Title: Re: Camera roll in 1.7b1
Post by: Mnemonic on November 15, 2006, 06:48:46 PM
Hm, I tested it on a 3ds file supplied by hanser and it seemed to work ok. Do you have any sample file which doesn't work as expected?
Title: Re: Camera roll in 1.7b1
Post by: hanser on November 16, 2006, 12:26:11 AM
Camera roll is now ok. I use it and no problem ;)