Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: jimm84 on December 09, 2013, 11:56:07 PM

Title: How to Wrap/ WME Project
Post by: jimm84 on December 09, 2013, 11:56:07 PM
It's been a few months since I last used WME but I'm now wanting to crack back on with my micro project!

In a nut shell what is the best method for packaging the game into installer that offers all the, icons, splash screens, task bar etc?

Regards,
Title: Re: How to Wrap/ WME Project
Post by: metamorphium on December 10, 2013, 02:27:38 PM
After you compile everything in WME (and setting all the project settings including icons, etc.) I would suggest using some of already existing packages.

We use InnoSetup but also Nullsoft installer is very good.

http://www.jrsoftware.org/isinfo.php
http://nsis.sourceforge.net/Main_Page

On non-windows platforms the situation is more tricky. :)
Title: Re: How to Wrap/ WME Project
Post by: jimm84 on December 11, 2013, 11:50:18 PM
Hello! thanks, I will have to use innoSetup when I get the chance. Is it harder using the packaging tools on mac and DMG's etc?

Kind Regards,
Title: Re: How to Wrap/ WME Project
Post by: piere on December 13, 2013, 05:31:54 AM
Visual Studio has a good installer feature and lets you make one pretty easily and quickly.
Title: Re: How to Wrap/ WME Project
Post by: jimm84 on February 17, 2014, 10:54:56 PM
Thanks, I've never used Visual Studio. I will have to have a look when I get the chance.