Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Camera roll in 1.7b1  (Read 3259 times)

0 Members and 1 Guest are viewing this topic.

adonf

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
    • View Profile
Camera roll in 1.7b1
« on: November 15, 2006, 06:29:45 PM »



FIX: Camera roll value is now properly read from 3DS files generated by 3D Studio Max.

Hi Mnemonic,

This is not working in SceneEdit 1.6.091 (the one from 1.7 b1 and from wme_latest.zip). In our 3DS scenes exported with MAX 8 the camera does roll, only in the wrong direction. I haven't tried it yet in the game but I can do it tomorrow if you want me to.

With the SceneEdit.exe from 1.6 the camera does not roll at all in our scenes.

Cheers,
 Adonf
Logged
I am the Milkman. My milk is good.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Camera roll in 1.7b1
« Reply #1 on: November 15, 2006, 06:48:46 PM »

Hm, I tested it on a 3ds file supplied by hanser and it seemed to work ok. Do you have any sample file which doesn't work as expected?
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

hanser

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 216
  • Life is yet simple - over and over...
    • View Profile
    • First Reality developers studio
Re: Camera roll in 1.7b1
« Reply #2 on: November 16, 2006, 12:26:11 AM »

Camera roll is now ok. I use it and no problem ;)
Logged
Dobri umelci kopiruji, ti nejlepsi kradou.
- mj. Steve Jobs & Bill Gates
 

Page created in 0.078 seconds with 23 queries.