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Messages - Azrael

Pages: 1 2 3 [4] 5 6 ... 11
46
Already voted some days ago ;)
Btw i will never again buy something with Lace Mamba logo, people like that deserve to close fast.

47
Game announcements / Re: Reversion - The Meeting. On Steam Greenlight!
« on: November 13, 2012, 09:01:54 AM »
 ::thumbup

48
Bug reports / Re: 3d character looped animation
« on: October 29, 2012, 05:11:36 PM »
An the "LOOPING=TRUE" inside the actor definition file?

49
Bug reports / Re: 3d character looped animation
« on: October 29, 2012, 08:20:38 AM »
Are you sure that it's not a problem of the animation itself?
Another thing, have you checked that the animation is set "LOOPING=TRUE" inside the actor definition file?

50
Technical forum / Re: Defining Characters
« on: September 29, 2012, 09:42:07 AM »
If i understand right what you are trying to achieve i think you can use entity instead of actors, in depends on what exactly you need these "actors" to do.

About the the text box you can use a window to set your own graphics and you can place the text where you want using something like that in the actor/entity script:

Code: WME Script
  1. this.SubtitlesPosRelative = false;
  2. this.SubtitlesPosX = 70;
  3. this.SubtitlesPosY = 704;
  4. this.SubtitlesWidth = 884;
  5. this.SubtitlesPosXCenter = false;

Obviously changing the coordinates as you want ;)
If you search in the forum you should also find some post about that.

51
Game announcements / Re: Face Noir
« on: September 29, 2012, 09:25:57 AM »
I don't know how many would be interested in, :P , but we released a German demo:

http://www.madorange.it/games/face_noir/video.php?v=2&lang=en
http://www.facenoir.de/face-noir-demo-ab-sofort-verfugbar/

Hope to be able to release an English demo soon :)

52
Technical forum / Re: New question regarding random responses.
« on: September 28, 2012, 07:27:25 AM »
The script is loaded with the scene, so your script it will create a random number only when the scene is loaded.
If you want a random responses on the LeftClick event you have to put the Random inside the LeftClick event, like this:

Code: WME Script
  1. var mountaindescribe;
  2.  
  3. mountaindescribe[0] = "Those mountains look gorgeous from out here.  Probably a pain and a half to climb, though."
  4. mountaindescribe[1] = "That song that mentions purple mountain majesties...they never saw this.";
  5. mountaindescribe[2] = "Never was one for rock climbing.  I'd rather just kick something in a gym.";
  6. mountaindescribe[3] = "Staring at those mountains makes me hungry.  I don't know why it makes me hungry.  Maybe because I'm hungry all the time...";
  7. mountaindescribe[4] = "What a boring view.  Never changes, nothing dynamic.  No wonder I prefer TV.";
  8.  
  9. var rdffg;
  10.  
  11. on "Leftclick"
  12. {
  13.   rdffg = Random(0,4);
  14.   Game.Msg(mountaindescribe[rdffg]);
  15. }

53
General Discussion / Re: Please support Vampires! on Steam Greenlight
« on: September 22, 2012, 08:33:03 AM »
Done  ::thumbup

54
Technical forum / Re: Multiple of the same actors issue
« on: August 15, 2012, 07:06:24 PM »
Since he load an actor all the dogs actor should have the same name, i think that's why all the dogs move at the same time.

So if you call a method it should be called for all dogs.

55
Technical forum / Re: Multiple of the same actors issue
« on: August 15, 2012, 07:19:27 AM »
Not tested but:

Dog's script:
Code: WME Script
  1.  
  2. this.SelectedByUser = false;
  3.  
  4. on "LeftClick"
  5. {
  6. if (this.SelectedByUser) this.SelectedByUser = false//Deselect the dog, if selected
  7. else this.SelectedByUser = true//Select the Dog, if not selected
  8. }
  9.  
  10. method MoveDogsToPosition(GoX, GoY)
  11. {
  12. if (this.SelectedByUser) this.GoTo(GoX, GoY);
  13. }
  14.  

And where you control the click for moving the dogs:
Code: WME Script
  1. on "LeftClick"
  2. {
  3. DogActor.MoveDogsToPosition(Game.MouseX, Game.MouseY);
  4. }
  5.  

As said before it's not tested and probably it can be improved, but it should work ;)

56
Game announcements / Re: Face Noir
« on: August 05, 2012, 07:51:05 AM »
Thanks :)

Yes we publish with Daedalic but at the moment the agreement is only for Germany, Switzerland and Austria.
Hope to find a way to publish the game to other country soon.

57
Game announcements / Re: Face Noir
« on: August 03, 2012, 03:11:38 PM »
Thanks  ;)

58
Game announcements / Re: Face Noir
« on: August 03, 2012, 02:01:27 PM »
Face Noir has been published in German, hope to find a publisher for a english version soon  :)

59
WME Lite / Re: True Type Font issues
« on: July 26, 2012, 03:38:27 PM »
If i remember when i made some test i remove ".ttf" from "Project Settings -> Filters", the last rows "Copy as is" and it works.

60
Technical forum / Re: Array problem
« on: July 12, 2012, 07:24:18 AM »
You should use in your base.inc:

Code: WME Script
  1. global techAv;
  2. if (techAv.Length <= 0)
  3. {
  4. techAv= new Array();
  5.  
  6. techAv[0] = 0;
  7. techAv[1] = 2;
  8. }

So the array is set only if dos not exist and not everytime base.inc is loaded.

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