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WME Lite / Re: Proof of concept: script compiler library for Linux
« on: August 01, 2016, 05:29:48 PM »
I wonder if your compiler could be used for building a Linux version of my adventures. Is that true?
Cheers.
Cheers.
IRC channel - server: waelisch.de channel: #wme (read more)
Hi!
I wonder if I could compile WME Lite to use SDL mixer instead of BASS library and in which platforms will be functional.
Any clues?
Thanks in advance!
I'm experimenting with a wmelite fork here:
https://bitbucket.org/hcdaniel/wmelite-rapaki-edition
and it has a compile time option to use SDL mixer instead of BASS. The SDL mixer has some patches (its not the "original one" anymore) which can be found here:
https://bitbucket.org/hcdaniel/wmelite-dependencies-for-linux-and-android/src/41d9d0b0857f59ef3f2b369b6f4386475eeeb38f/dependencies/SDL_mixer/?at=default
I did some spot checks on Windows, Linux and Android. Most of the functionality is there, but there will be bugs.
I'll clean it up and merge it into the original WME lite eventually.
Unfortunately I do not know how I can compile for Mac OS and iOS. No doubt that I won't have a chance to test things without the hardware, but if anybody knows how I can test that "things compile" without having a Mac, that would be great.
Thanks, this is definitely useful.
Any chance to get a compiled version?
I don't have that file anymore. But even if I had it it would be very outdated with lots of missing keywords.
Kind old thread but still relevant.
For syntax highlighting you can use this file I created today because I was bored. Just unzip it in the settings folder of your notepad++ installation (it should be %appdata%\notepad++) and you'll have a "WME script" option in the language selection.