Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Serious.Ray

Pages: [1]
1
Scripts, plugins, utilities, goodies / Scene Template 1280x720
« on: June 08, 2012, 01:57:10 AM »
Hey there,

I created a 1280x720 template for a basic scene because I needed it, since the new standard in terms of point & click resolutions is 1280x720, I heard. ;) It's nothing special but I had to set it up first and I thought it might get in handy for some people.

http://www.mediafire.com/?1gpnhjnbux3gae3

Have Fun!  ::wave

2
Technical forum / SPRITE vs. IMAGE ?
« on: March 20, 2012, 01:10:09 AM »
Hey there!
Since I'm attempting to write a small management tool for the items list (with Java), I'd really like to know what the difference between the attributes/variables SPRITE and IMAGE is, if there is any. Which one should be used by the tool to write the items.items file, if they are identical? IMAGE is apparently not documented and only used in the WME 3D demo.

3
Technical forum / Problems with 3D actor
« on: November 25, 2010, 05:30:50 AM »
Hi,

I've got a test model with a walking animation which works perfectly in Blender 2.5. The model looks smooth in Blender too. Now when I export it by using the new .x exporter the walking animation is insanely fast and i can see every face instead of a smooth surface even in the mesh viewer. Now when i check the AnimTicksPerSecond feature at the exporter the animation is shown properly in the mesh view, the mesh is still very edgy though and the animation doesn't work at all in the engine.
And finally how can I merge .x files to get multiple animations sets into one .x file?
Could you help me please, because I don't want to use 3ds max for this. And please no giyf posts because I've been googleing it for quite some time.

Pages: [1]

Page created in 0.022 seconds with 22 queries.